RimWorld

RimWorld

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Astra Militarum Imperial Guard Factions Mod v2.5
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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4.248 MB
Oct 30, 2016 @ 9:05am
Apr 20 @ 12:43pm
32 Change Notes ( view )

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Astra Militarum Imperial Guard Factions Mod v2.5

Description
Release Version, support 1.0, 1.1, 1.2, 1.3 & 1.4 of Rimworld

Warhammer 40k Astra Militarum Factions Addon

Addon Mod to add Warhammer 40K Factions into Rimworld.

Currently the mod Consists of the following Factions:
* Traitor Guard Faction, who dispise all other factions. (Earliest Raid = 45 days)
* Tyranid Faction, Who Dispise all of Factions and will not retreat. (Earliest Raid = 80 Days)
* Chaos Marine Faction, Who Dispise all of Factions and will not retreat. (Earliest Raid = 120 Days)

This mod ONLY works with Imperial Guard Core Mod.

As with any Imperial Guard Addon mod, it must be AFTER the Imperial Guard Core mod in the mod list within Rimworld.

You must have "Astra Militarum Imperial Guard" installed for this addon to work.

Astra Militarum Imperial Guard LINK

SPECIAL NOTE: as of V1.3 thedirectory structure has changed slightly, as this mod will become a multi-faction mod I will add to, it may say that the mod is different when you load you game. Just click yes and all will be fine. If you have any issues just uninstall the mod and reinstall. Your save games should not be affected.

LICENSE:
You are hereby encouraged to learn from my mod or addon mods for your own personal use.
But, ask permission before uploading any of my content.

Chinese Translation Available Ingame -- Credit to VoidVoice

PayPal Donate Use the link below if you want to, no problem if you dont
PayPal Donate[paypal.me]
Popular Discussions View All (3)
6
May 2, 2022 @ 12:52pm
Balancing
SuperBritishQuokka
0
Apr 17, 2018 @ 12:36pm
renegade crafting
Dimitri
527 Comments
Tralalakk May 4 @ 3:25am 
i just got raided by the death guard and there is something wrong with them they are all invisible like they are missing the model completly all you can see is the name
QuantumX  [author] Apr 20 @ 12:45pm 
Updated for Rimworld V1.5, only lightly tested, please report any issues.
QuantumX  [author] Apr 15 @ 2:05pm 
Likely Yes, See Main mod for updates on the update...
odinmobi Apr 14 @ 3:03pm 
hey erm the drone things are dont have their model to them? is that an issue with not being 1.5?
markus Oct 30, 2023 @ 3:06pm 
great textures keep it up
Gerewoatle Aug 6, 2023 @ 6:15pm 
People keep complaining about the textures. There's an easy answer - commission someone for a retexture mod instead of whining and hoping that they magically improve themselves for free.
Mr Gold Aug 6, 2023 @ 5:44pm 
this only needs a retexture, the mod works really well but it dosent look good at all...
PremierVader Aug 4, 2023 @ 8:45am 
A retexture of this mod would be amazing bro....the functionality is already spot on.
BJORN Jun 24, 2023 @ 7:59pm 
I've been playing with this mod for a long time. Despite the strength of several additional DLCs, the Tyranids are far too strong. It may be a lore test, but it is insanely stronger than the demons and orcs of Immaterium, so when they land on the base, you can just say that the game is over. Especially on the highest difficulty game.
QuantumX  [author] Jun 9, 2023 @ 1:16am 
Don't like the textures, easy solution dont use... :P