Source Filmmaker

Source Filmmaker

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Crisis City - Sonic 06 level prop
   
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Universe: Original IP
Model
Models: Outdoor
Tags: SFM
File Size
Posted
146.597 MB
Oct 18, 2016 @ 3:01pm
1 Change Note ( view )

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Crisis City - Sonic 06 level prop

Description
This is not a "stage" but around 90% of the level of Crisis City from Sonic 06, ported as prop model, they are scaled into 1:1 (so really big).

How to use: the "stage" has been divided into 3 main part, the top part (which is the first zone of the level in Sonic 06), the bottom part (the second zone after the loading screen) and finaly the fire tornado chasse zone.

Each main part are also divided (3 for the top, 4 for the bottom and 2 for the tornado chasse).
The top and bottom part will spawn by default to their correct location toward each other part, so when you spawn each part, you can grab and move them all at once (you can also use the bone constraint trick), the only exception is the "tornado chasse" part which is completely independent from the other part (each part of the "tornado chasse" will spawn to its correct loaction toward the other part of the tornado chasse part, but NOT with the top and bottom part since they are not "linked" in Sonic 06 anyway).

The heat wave tunel from the tornado chase part is an animated texture, YES!

The "lava void" map is the most suited to be used with these prop, ✨Christoffer395✨ (the owner of this map) have also increased the size of the map to the max limit allowed by hammer for the occasion.
http://steamcommunity.com/sharedfiles/filedetails/?id=727224475&searchtext=lava

Credit to Shadow759 (Steam ID tenchi632) for the poster 2 and 3 (right after the main promo poster), the pics from 5 to 10 are "clean" shot made without any effect (no light except the ambiant light of the stage, no particle, no post-editing) just like as they will be in SFM.

Credit:
- JakoNintenCraft from models-ressource.com for the stage rip
- Myself for the port and the normal map.

Includes:
SunChild\Crisis_City\crisis_city_bottom_1.mdl
SunChild\Crisis_City\crisis_city_bottom_2.mdl
SunChild\Crisis_City\crisis_city_bottom_3.mdl
SunChild\Crisis_City\crisis_city_bottom_4.mdl
SunChild\Crisis_City\crisis_city_top_1.mdl
SunChild\Crisis_City\crisis_city_top_2.mdl
SunChild\Crisis_City\crisis_city_top_3.mdl
SunChild\Crisis_City\crisis_city_tornado_chasse_1.mdl
SunChild\Crisis_City\crisis_city_tornado_chasse_2.mdl

PS: if someone want to use these prop models to build a real map with Hammer editor, feel free to proceed, you don't need to ask my permission (as long a proper credit are given), in fact I haven't done it myself because sadly my knowledge and experience with Hammer is very limited.
Popular Discussions View All (2)
2
Dec 18, 2017 @ 12:21am
Cool map!
xallexil
0
Nov 10, 2019 @ 7:19am
How do you import a Model from Model Resources to SFM?
Saduko_Featured
55 Comments
DarkSonic137 Nov 20, 2020 @ 5:34am 
Um I Got This One Time And I Don't Know How To build It But Its A Great Map And I Found No Probloms
Novarek  [author] Jul 27, 2018 @ 9:24am 
@RobiselU What you ask is very likely impossible within the Source Engine, as stated by TheGermanWizard , SFM max map size is very limited.
TheGermanWizard Jul 26, 2018 @ 2:37am 
Well, if they really are as overly huge as these pros are, then most likely not. every complete prop in this pack is way lager than the maximum size for a SFM map.
RobinVista Jul 26, 2018 @ 1:56am 
I hope that the map for Sonic 2006's Hub Worlds and Wave Ocean are ported to SFM as maps.
Novarek  [author] Mar 31, 2018 @ 6:08am 
@TheGermanWizard You can directly download the texture there https://www.models-resource.com/xbox_360/sonicthehedgehog2006/model/15459/
TheGermanWizard Mar 31, 2018 @ 4:54am 
Can you release the texutres as general texutrepack? also as materils, the workshop for some reason doesnt pack those together. Make them useable in hammer editor by having them as "Lightmappedgeneric".
Novarek  [author] Mar 30, 2018 @ 9:57am 
@rafaelcardonagonzalez You can port them to Gmod sure.
vera.fm Mar 30, 2018 @ 8:39am 
can i stuff these props into gmod
Novarek  [author] Aug 7, 2017 @ 5:26am 
@RogerDatSoldier In short yes, the bottom, top and tornado chasse prop can work independently.
If you need just the first part of the level (top prop) then use only the top prop, if you need only the second area (bottom) use only the bottom, etc...
RogerDatSoldier Aug 6, 2017 @ 5:44pm 
@Novarek Not really in animation, just a Poster image since I don't do animate stuff. So what you mean anyways you can choose what section of the prop, due to this large scale size, correct?