The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Treebalance - Speech Tree
 
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0.159 MB
Jun 17, 2012 @ 3:23am
Apr 26, 2015 @ 1:41pm
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Treebalance - Speech Tree

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Description
In the base game, Speech is a poor skill and its perk tree isn't much better. With this mod, Speech becomes a powerful skill with a well-designed and useful perk tree.
Also available on the Skyrim Nexus.
http://skyrim.nexusmods.com/mods/18919/

  • The tree was reorganized with prerequisites that actually make sense. The criminal perks (Bribe and Fence) are separated on the left, the salesman perks (Allure, Merchant, Investor, Master Trader) are in the middle, and the speaking perks (Persuasion, Intimidate) are on the right. No longer are these three groups mixed around.

  • Skill requirements were dropped on some things. Persuasion and Intimidate used to require such high Speech values that they weren't useful by the time you qualified, so I've dropped Persuasion to 20 and Intimidate to 40. Fence was dropped to 50 and Bribe to 25 to make them available earlier, and Fence's description no longer mentions an Investment requirement (both because Investor isn't its prerequisite anymore and because investing was never required to activate the sale of stolen items).

  • Allure's effect was doubled from 10% to 20% because it was so unimpressive.

  • A brand new yielding system exists for using Speech in combat. This doesn't require spending a perk; it's just something you can do now. While you are blocking, casting a spell, or aiming a bow or crossbow, activate a hostile NPC (only works on living people) to attempt a yield. The screen will flash green to let you know a yield has been attempted. After a short five second delay, you either succeed or fail based on your Speech skill, the target's level, and the target's remaining health percentage. Success costs a small amount of gold, awards Speech experience, and the target becomes non-hostile. If you fail, you can try again 20 seconds after your attempt. This was carefully balanced in cost, reward, and success chance for you as you scale through levels. This system was designed so that Speech can be used as a combat skill, so don't just use it when you can't win a fight. For a small gold cost it can potentially end fights very quickly. Players who wish for a pacifist character will love this mod.

  • Persuasion, Intimidate, and Allure now have secondary effects to augment yielding. Persuasion drops the difficulty and gold cost of yielding by 30% (but doesn't lower experience earned). Intimidate adds your level to Speech skill for yield checks, making them easier. Allure lowers yielding gold cost by 20% on NPCs of your opposite gender. The success formula was very carefully balanced so that at lower levels, you should be able to occasionally succeed without perks, but against stronger enemies, you will need these to have any chance of success.


I've also added four new perks.

Honeyed Words (60, Persuasion) - Yielding is faster, costs no gold, and can be used on animals.
  • 'I've heard about you and your honeyed words!" This does exactly what it says: removes the gold cost for yielding (does not affect success chance or experience earned) and unlocks it for use on animals. It also halves the time it takes to yield.

Recompense (80, Honeyed Words) - May view and take inventory and equipment from yielded opponents.
  • This only works on people, not animals who've yielded from Honeyed Words. There's little reason to kill people once you have this. In addition, as a "hidden effect" this causes a small gold value to spawn on the target, so there will always be something decent to take.

Linguist (60/90, Allure) - Shout cooldowns are 15% shorter.
  • Has two ranks, letting you reduce shout cooldowns by 30% if you take both. This will stack with an amulet and blessing of Talos for a 70% potential cooldown reduction.

Orator (75, Linguist) - All shouts are 30% stronger.
  • This increases both duration and magnitude of all shouts by 30%. Some shouts have both and will benefit from both parts.
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101 Comments
SushiSquid  [author] May 8 @ 3:50pm 
Is the file itself in your data folder? It may be failing to download correctly through the Workshop. You can just downloading from the Nexus page instead if that is the case.
Ruben8478 May 8 @ 10:54am 
the mod simply doesnt manifest, there is no error message, i just start the game and its simply not there after i subscribed to it.
SushiSquid  [author] May 8 @ 3:59am 
It's always worked for me and still does. Simple saying "it doesn't work" gives me no information on what might be going wrong. Mod conflict? Workshop failing to download? Aliens abducting the files? I really don't know what the issue could be on your end. I understand the frustration if you don't either, but I'm not sure how to help.
xbot668 May 3 @ 11:09pm 
I don't seem to be able to use this either. I really hope this gets fixed. I hate killing those who don't realize that someone who can throw fire and control the weather is going to kill them.
Ruben8478 Mar 24 @ 6:20pm 
It dun work x2
Rumpetroll Mar 17 @ 2:19pm 
it dun work
ajaxsawdy2 Mar 7 @ 5:48pm 
@SushiSquid This mod is great! Thanks for giving me a great reason to invest in speech again! It's my favorite thing to build up in RPGs because of how often cool dialogue and plot gets hidden behind speech checks, and stacking price discounts can often break economys, which is also alot of fun! Yet in skyrim, this used to be one of the three dumbest trees to invest into, between its lack luster performance and being insanly hard to level up. (Does anybody even use the lockpick tree? And how bout that alchamy tree amiright? LAME!)

P.S. Be A Bard, Break the world! ;D
SushiSquid  [author] Mar 7 @ 2:16pm 
I'm actually really happy to hear when people like this so much. Heck, it looks like Bethesda must have seen it, because some of the Charisma perks in Fallout 4 perform strikingly similar to what I made here. I mostly make mods for myself and then just release them for others to use, so often I don't particularly care about their reception. But this one was a special project I spent more time working on and updating. It's nice to see that people like it so much.
devangel_333 Mar 6 @ 10:45pm 
Alright I'll be honest I haven't even tried the mod yet, but you get a MAJOR prop for creativity and utility focus here. Especially supplying something that is not even an afterthought in RPGs to boot.
ajaxsawdy2 Mar 6 @ 10:20pm 
Yup its official.

I cannot play skyrim without this mod anymore. Nope.
Especially when paired with Be a Bard, because then I can play the flute and drums to build up speachcraft.

Awesome!

Now if only there was a mod that made investing in the lockpicking tree worth it....