The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Treebalance - Speech Tree
 
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0.159 MB
Jun 17, 2012 @ 3:23am
Apr 26 @ 1:41pm
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Treebalance - Speech Tree

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Description
In the base game, Speech is a poor skill and its perk tree isn't much better. With this mod, Speech becomes a powerful skill with a well-designed and useful perk tree.
Also available on the Skyrim Nexus.
http://skyrim.nexusmods.com/mods/18919/

  • The tree was reorganized with prerequisites that actually make sense. The criminal perks (Bribe and Fence) are separated on the left, the salesman perks (Allure, Merchant, Investor, Master Trader) are in the middle, and the speaking perks (Persuasion, Intimidate) are on the right. No longer are these three groups mixed around.

  • Skill requirements were dropped on some things. Persuasion and Intimidate used to require such high Speech values that they weren't useful by the time you qualified, so I've dropped Persuasion to 20 and Intimidate to 40. Fence was dropped to 50 and Bribe to 25 to make them available earlier, and Fence's description no longer mentions an Investment requirement (both because Investor isn't its prerequisite anymore and because investing was never required to activate the sale of stolen items).

  • Allure's effect was doubled from 10% to 20% because it was so unimpressive.

  • A brand new yielding system exists for using Speech in combat. This doesn't require spending a perk; it's just something you can do now. While you are blocking, casting a spell, or aiming a bow or crossbow, activate a hostile NPC (only works on living people) to attempt a yield. The screen will flash green to let you know a yield has been attempted. After a short five second delay, you either succeed or fail based on your Speech skill, the target's level, and the target's remaining health percentage. Success costs a small amount of gold, awards Speech experience, and the target becomes non-hostile. If you fail, you can try again 20 seconds after your attempt. This was carefully balanced in cost, reward, and success chance for you as you scale through levels. This system was designed so that Speech can be used as a combat skill, so don't just use it when you can't win a fight. For a small gold cost it can potentially end fights very quickly. Players who wish for a pacifist character will love this mod.

  • Persuasion, Intimidate, and Allure now have secondary effects to augment yielding. Persuasion drops the difficulty and gold cost of yielding by 30% (but doesn't lower experience earned). Intimidate adds your level to Speech skill for yield checks, making them easier. Allure lowers yielding gold cost by 20% on NPCs of your opposite gender. The success formula was very carefully balanced so that at lower levels, you should be able to occasionally succeed without perks, but against stronger enemies, you will need these to have any chance of success.


I've also added four new perks.

Honeyed Words (60, Persuasion) - Yielding is faster, costs no gold, and can be used on animals.
  • 'I've heard about you and your honeyed words!" This does exactly what it says: removes the gold cost for yielding (does not affect success chance or experience earned) and unlocks it for use on animals. It also halves the time it takes to yield.

Recompense (80, Honeyed Words) - May view and take inventory and equipment from yielded opponents.
  • This only works on people, not animals who've yielded from Honeyed Words. There's little reason to kill people once you have this. In addition, as a "hidden effect" this causes a small gold value to spawn on the target, so there will always be something decent to take.

Linguist (60/90, Allure) - Shout cooldowns are 15% shorter.
  • Has two ranks, letting you reduce shout cooldowns by 30% if you take both. This will stack with an amulet and blessing of Talos for a 70% potential cooldown reduction.

Orator (75, Linguist) - All shouts are 30% stronger.
  • This increases both duration and magnitude of all shouts by 30%. Some shouts have both and will benefit from both parts.
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88 Comments
MrAwesome54 Aug 25 @ 11:15am 
And they say Speech is a dump stat. Now i've got to respec (mod) and give Speech the attention it deserves. Thanks!
Popcorn Eating Daemon Aug 14 @ 2:06am 
Max pls
zman2748 Aug 8 @ 12:36pm 
alright its working now thanks!
SushiSquid  [author] Aug 8 @ 8:27am 
Make sure the game launcher has downloaded and activated this mod. If it has, you have another mod that's overriding these changes.
zman2748 Aug 8 @ 5:58am 
Im subscribed but my skill tree hasnt changed
Mikemc May 5 @ 11:36pm 
Worked before but now the launcher keeps saying this has an error then shuts it off :(
TheDeadDude Apr 30 @ 6:09am 
Does this mod still work with the paid mod patch? Btw you should add a donation link i really love this mod, Been using this mod since i posted in 2012 and i feel i should support you.
biltart_clorn Nov 1, 2014 @ 10:52am 
I would like to make a suggestion to you. it will be rather obvious after I elaborate. You should add a master level perk called" diplomacy." It allows you to talk your way into an additional follower. It would only be useful tp purists who only use one. I don't know if there are any besides myself any longer.
the dark gremlin♣™ Oct 28, 2014 @ 2:18pm 
how do i use honeyed words and does it work on bandits?

NAS.CptPancake Oct 13, 2014 @ 3:11pm 
Falkwreathan seal of approval!