RimWorld

RimWorld

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OP Elite Team Six Rescue!
   
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Sep 13, 2016 @ 1:54pm
Nov 5, 2016 @ 12:37am
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OP Elite Team Six Rescue!

Description
**Your elite squad lands on a Rimworld, can your team save the doomed colonists?**

Even I agreed that a remote research colony in semi-hostile space was going to be a good idea. And commercial interests want to know how the so-called "Jade Planet" came to be. Perhaps the unusual weather patterns generate the abundant jade.

Now we've encroached on hostile territory and the planet is being bombarded by a mechanoid faction. Toxic weapons and lightning missiles deployed by the hostile mechanoids are causing widespread sickness and fire.

Your rapid deployment means sufficient precautions weren't taken to entirely prevent toxic build up while traversing the alien atmosphere.

No trade ships will venture here.

Electrometallicexpansive properties discovered in silver over 2,500 years ago make it the optimal choice for bunker material during this emergency mission.

More supplies are enroute from the homeworld.

Lead Off-Planet Elite Team Six to rescue as many colonists as possible before the Planet Killer arrives..


Your faction will be a colony.
Start with 6 people.
Your people will be between 24 and 40 years old.
Arrive in drop pods.
Player starting characters have a 99% chance to start with trait: Hard worker
Player starting characters have a 99% chance to start with trait: Fast walker
Player starting characters have a 100% chance to start with toxic buildup.
All characters have a 100% chance to start with toxic buildup.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. When it hits, it will destroy all life. (66.0 days)
Start with research: Gun turrets
Start with research: Ship computer core
Start with research: Ship cryptosleep caskets
Start with research: Ship antimatter reactor
Start with research: Ship antimatter propulsion
Start with research: Component assembly
Start with research: Electric smelting
Start with research: Geothermal power
Start with research: Stonecutting
Start with research: Microelectronics basics
The stat "shooting accuracy" will be universally multiplied by 107%.
The stat "psychic sensitivity" will be universally multiplied by 90%.

Incident created:
-Wanderer join
-Eclipse
-Ship chunk drop
-Resource pod crash
-Ship part crash (poison)
-Flashstorm
-Ship part crash (psychic)
-Heat wave
-Cold snap
-Toxic fallout
-Refugee pod crash
-Enemy raid

Incident(s) disabled:
-Orbital trader arrival

Start with:
-Silver x40001
-Packaged survival meal x60
-Glitterworld medicine x40
-Power armor x4
-Power armor helmet x4
-Charge rifle x3
-Sniper rifle
-EMP grenades
-Personal shield
-Red foxskin parka x6
-Red foxskin pants x6
-Plasteel gladius x2
-Medicine x40
-Pistol x4
-Plasteel x1150
-Component x50

Map is scattered with:
-Jade x17894
Popular Discussions View All (1)
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Nov 4, 2016 @ 11:29pm
Nov 5 Update of OPETS Rescue!
OpHeroList
11 Comments
OpHeroList  [author] Nov 4, 2016 @ 11:31pm 
I scrapped the LP "Rescue from the Jade Planet" while I update the scenario!
OpHeroList  [author] Oct 15, 2016 @ 11:04am 
I'm doing an LP of this scenario! You can start watching at any episode and catch up quick. Also each episode is pretty short so I hope you enjoy https://www.youtube.com/watch?v=31kOvQbl7VM
OpHeroList  [author] Oct 9, 2016 @ 10:52am 
Please thumbs up and favorite, so more people can find this scenario!
OpHeroList  [author] Oct 9, 2016 @ 10:52am 
Hey, you think this is one of the best mods for Rimworld? That's awesome, great to hear. Dead at day 62, how was your ship construction? You were close to the end!
Poo Poo Oct 8, 2016 @ 7:26pm 
i died at day 62 by raiders
Poo Poo Oct 8, 2016 @ 7:25pm 
i think this is one of the best mods on rimworld keep it up:steamhappy:
OpHeroList  [author] Sep 20, 2016 @ 4:26pm 
100 Subscribers, great, leave me some feedback when you've played the scenario :steamhappy:
OpHeroList  [author] Sep 17, 2016 @ 7:59am 
50 Subs! Let me know how events played out for you right here in this thread. :steamhappy:
OpHeroList  [author] Sep 13, 2016 @ 2:29pm 
Intro Post 1/3

Hi everyone,
This scenario lasts upto 66 days, which is just a bit over a year in-game.
I played through the scenario on Randy Random Intense on a Boreal Forest and had a good time, so I hope you will too. For veteran players, Intense was too easy and I recommend Extreme.

I finished the game by sending 17 colonists to space on day 62, just as a mechanoid raid came to give me some last minute trouble. That means I left behind a colonist! The last one arrives on the 65th day because he feels it necessary to collect the final research result of an on-going experiment on the way local wildlife populations may or may not have contributed to the planet's formation of jade at its surface.
OpHeroList  [author] Sep 13, 2016 @ 2:28pm 
Intro post 2/3

Unfortunately the late wanderer found an empty rescue bunker. The next day he watched the horizon as a bold, bright beam of light began its work of obliterating the planet and felt the ground beneath his feet rumble as the rimworld's crust broke into pieces before he was finally vaporized in the Planet Killer's second phase of obliteration.