RimWorld

RimWorld

33 ratings
Healing Gun
   
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318.252 KB
Sep 11, 2016 @ 8:50pm
Aug 28, 2018 @ 1:07pm
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Healing Gun

Description
This mod introduces a new Healing Gun to the Game.

This weapon is complicated and requires a lot of work and materials.. but it provides instant healing during fights.
The plans of the weapons have to be researched in order to use it.

The healing is locked at six injuries per shot and two injuries per bodyparts. Scars and old wounds won't be healed by this gun.
This gun also can't regrow parts of the body or help with diseases. It is purely made to tend to injuries during battle.
57 Comments
Mlie Mar 15, 2022 @ 12:50pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2779561472
Hope it helps anyone!
Bane882266 Oct 24, 2021 @ 1:52pm 
I really hope this gets revived someday I know nothing about mods.
Bane882266 Sep 11, 2021 @ 2:07pm 
Now this is actually sweet concept. If I've got cataphract armour I should be able to have the medic 'gun' from TF2.
Dirandir <TBB> Jan 19, 2020 @ 6:23am 
Will this be ported to 1.0?
erdelf  [author] Jan 13, 2020 @ 1:14am 
Harmony is a library that hugslib happens to use as well. It has nothing to do with hugslib itself though.
Thundercraft Jan 12, 2020 @ 12:42pm 
My mistake. I saw a "0Harmony.dll" file in the \Assemblies\ folder and I confused it with HugsLib.
erdelf  [author] Jan 12, 2020 @ 11:46am 
This doesn't use hugslib, never did.
Thundercraft Jan 12, 2020 @ 11:29am 
Also:
From testing, I find this thing to be way too powerful. A single shooter with a Healing gun can fix up an injured colonists from "downed" (multiple serious injures and close to death) to perfectly healthy with just one shot!

Personally, I think this should be nerfed - from the current 6 injuries per shot and 2 injuries per bodyparts, down to a more reasonable 3 or 4 injuries per shot and 1 injury per bodypart. Even then, this would be a game-changer.
Thundercraft Jan 12, 2020 @ 11:26am 
Just an FYI:
Despite the fact that this uses a .DLL (& HugsLib), this mod seems to work fine in [1.0]. All I needed to do to make the minor error go away was change <targetVersion>0.19.0</targetVersion> into <supportedVersions><li>1.0</li><li>0.19</li></supportedVersions>.
Scootile Jan 12, 2020 @ 8:50am 
Now you can sorta have the TF2 medic.