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[sd] round tables
File Size
0.282 MB
Sep 10, 2016 @ 11:59am
Jan 7 @ 2:03am
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[sd] round tables

In 1 collection by sulusdacor
[sd] mods
13 items
"round tables"

tired of living on the edge? want things to go round? this will (most definitly not) be the solution^^

- adds three round tables to the game in different sizes (1x1,2x2,3x3). dont need research to be build.


stats from the middle and big one are same as the vanilla tables (short/long). small round table has slightly reduced stats compared to the short vanilla tables. all tables can be used like the normal vanilla ones and can be minified.

For Rimworld version: Alpha 16 (0.16.1393)

Ludeon forum topic:

Download links for Dropbox (current or older versions) or Steamworkshop link for current Rimworld version can be found in the ludeon forum thread linked above.
< >
The knights of the round table (;
sulusdacor  [author] Dec 21, 2016 @ 5:36am 
updated this mod for new rimworld alpha 16

This will break save games!

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

- updated for a16 mostly,just added mass, roomidentifier comp
SteveS Dec 10, 2016 @ 4:19pm 
I started a new game when this happened, but maybe this mod isn't the cause after all. Sorry for wrongly blaming you then. Could indeed be just a general screwup. Something that happens and a reload fixes things for no apparent reason
Lethann Dec 6, 2016 @ 4:43am 
@sulusdacor just to let you know after I posted that comment I started the game up again (after completely shutting it down) and everything seemed to work fine after that. I couldn't post any error log because I never got it to happen again. Sorry for not updating about the problem. My guess is that it might be a one time freak incident when the planets align or something.
sulusdacor  [author] Dec 6, 2016 @ 12:47am 
part 1:

was a bit unsure what to respond,since in general i can not tell you anything new. personaly use my mods together with killfaces and never had an error. the one error mentioned below only occured when testing and i haven't had it together with other mods before and since. i assume he updated his mods.

if you want your error to be fixed, pls read: https://steamcommunity.com/sharedfiles/filedetails/?id=725234314
things like "i got an error with your mod", "stuff disappears" helps the mod creator not at all^^
sulusdacor  [author] Dec 6, 2016 @ 12:47am 
part 2:

the other thing is that both mods (facial stuff and round tables) add different things to the game and there is no way they can conflict. my mod adds furniture. it does nothing else. the hair mods add/temper with the colonists. both add completly different things and do not effect each other in the way the game is structured. so getting an error with two mods off these different type, usally means one off them has an error itself or does not work well with other mods you use, that do/alter the same thing.

i assume you addded facial/hair mods to a current save game from your comment and this alone can couse the error. you should avoid adding mods to running save games if you dont know excatly what the mod does you add.

so yeah as mentioned at the start can not tell you anything new to this, but maybe it helps.
SteveS Dec 4, 2016 @ 8:07am 
Same issue here. At first I thought it was too many hair mods, but as soon as I add this, the heads disappear. Very weird.
Lethann Sep 12, 2016 @ 9:17am 
kk. I'll give it a shot again. a 1x1 table is so awesome. Using Modular Tables but you can't move them. Not to mention these are perfect for that "saloon" feel.
sulusdacor  [author] Sep 12, 2016 @ 8:17am 
edit: just tried again and got some errors this. probably what you were talking about. tried the facial stuff mod alone and still got the error log. so you should probably talk to Killface about that. Seems to only happen sometimes, which means when some specific faicial stuff from his mod gets combined so. maybe you didn't had the problem before since you had no colonists with the erroer causing face so to speak. just a guess on my part so.
sulusdacor  [author] Sep 12, 2016 @ 8:07am 
just tried both mods together and works fine for me. must be another mod or a combination. that said, from what i can tell his mod does different things then mine, so can't imagine these conflict. but you never know.

if you want to solve your conflict, just disable some mods, restart the game completly, start a new colony. see if its gone. if yes try the mod in question alone. if it works alone fine, try adding back some other mods slowly, so you will usally find the two mods which cause the conflict.