Age of Wonders III
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PBEM & Single player Balance Mod 1.31 (BETA)
   
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4 верес. 2016 о 13:12
12 квіт. 2021 о 10:38
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PBEM & Single player Balance Mod 1.31 (BETA)

Опис
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.

THIS IS BETA BRANCH SO BEWARE BUGS!

1.31 version was released with such changes:
- Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
- Miraculous Lizardman Breeches is Epic (was Legendary)
- Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
- Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
- Henge is required to produce Shaman (was Arch Druid’s Dolmen)
- Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the mp of the targeted unit by 25%) and costs 7 CP (was 8 CP)
- Weapon Kit costs 7 CP (was 8 CP)
- Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
- Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
- Evangelists do not have Combat Healing any more
- Warlord’s Scouts have Night Vision
- Zephir Bird has 40 HP (was 35 HP)
- Summon Hell Hound costs 160 RP (was 180 RP)
- Summon Baby Kraken costs 160 RP (was 180 RP)
- Summon Lesser Elemental costs 110 CP (was 120 CP)
Коментарів: 72
Narn 29 січ. о 20:54 
Going to give it a hard pass. I read through the mod list of changes and the way they went about changing them. If you read through the chronological list of changes you see a downward trend to changing too much. It seems it started out with trying to make some minor balance tweaks but it ended up doing a complete overhaul of the game. They want to make every unit identical and I think that is lame. Not really my thing. A good player can deal with imbalance. Bad players want everyone to start the same like its a game of football or something. Real life warfare is not balanced, deal with it.
A-tf 14 берез. 2021 о 12:38 
Changelog: v1.3 to v1.31 (part 3)

Theocrat
Bestow Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
Evangelists do not have Combat Healing any more

Warlord
Warlord’s Scouts have Night Vision

Air
Zephir Bird has 40 HP (was 35 HP)

Wild Magic
Summon Lesser Elemental costs 110 CP (was 120 CP)
A-tf 14 берез. 2021 о 12:37 
Changelog: v1.3 to v1.31 (part 2)

General
• Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
• Miraculous Lizardman Breeches is Epic (was Legendary)
• Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
• Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
• 13 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions.

Arch Druid
• Henge is required to produce Shaman (was Arch Druid’s Dolmen)

Dreadnought
• Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the movement points of the targeted unit by 25%) and costs 7 CP (was 8 CP)
• Weapon Kit costs 7 CP (was 8 CP)
A-tf 14 берез. 2021 о 12:37 
Changelog: v1.3 to v1.31 (part 1)

Bug correction
• Fishing now correctly gives +10 HP/turn to Embarked unit (had no effect)

Issues/bugs of the balance mod corrected:
• Call Beast Hordes now work as intended: minimum and maximum amount of beasts is 4, remains active 4 rounds, new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
• Tigran and Orc Watchtowers now correctly display their icons.
• Solid Chainmail Legging of Heroes (Strong) is now correctly in the Strong item category for item rewards
• Engineer's Flash Bomb now correctly causes -25% MP if Blinded is unsuccessful
hiliadan  [автор] 26 серп. 2020 о 15:15 
@avenger711: Item Racks are a specific kind of structures (with visible defenders and giving items only). Ancient Ruins are not Item Racks. So the change you quoted does not apply to Ancient Ruins.
Also, the Normal and Very Strong defender settings won't change the type of items you get. The Very Weak etc. defenders described in the change are the ones of the Item Racks, because there are 5 types of Item Racks in the game. So depending on the one you battle, you get different items.
avenger711 26 серп. 2020 о 13:03 
>- Item Rack's item reward rarity depends on the strength of the defenders:
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items<

I understand that like the reward from the same sites depends on defenders' strength setting. But I cleared some ancient ruins with medium and very strong settings and every time had 1 yellow item ~70 gold and some knowledge or ~200 gold to sell.

Or I don't understand correctly?
JJsmall 12 лип. 2019 о 15:06 
Hmmm. air elemental can stun with ranged attack. Ice elemental can freeze and have ice aura. What have earth? touch! Very good)
hiliadan  [автор] 12 лип. 2019 о 14:14 
They still have Petrifying Touch and above all, Tireless, and they still have 40% Physical protection, so they remain superior to all elementals except maybe Spirit Elemental. Don't hesitate to post on that thread on the Paradox forum to explain your opinion.
JJsmall 12 лип. 2019 о 10:34 
i've played about 10 pbem match with friend so my expirience no so much. But without regrowth it will much weaker than other elemental.And earth is weaker than other magic.
hiliadan  [автор] 12 лип. 2019 о 9:30 
See the discussion here: https://forum.paradoxplaza.com/forum/index.php?threads/elemental-balance-in-particular-earth-elementals.1149864/ Main reasons are: 1/ their Regrowth makes them almost unkillable in auto-combat human vs human in PBEM, 2/ they can clear Hall of the Forefathers in solo because they're fire and frost immune.