RimWorld
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One Big Family
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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28 ago 2016, ore 1:55
24 mar, ore 8:39
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One Big Family

Descrizione
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist!

One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!?

That spacer you found in a 2000 year old casket? Plot twist! Turns out to be the son you never knew of!
Just settled down, built a little house with your wife and kids? Plot twist! Your step-mother comes on a visit with your secret lover who is also your wife's daughter to sell you dog meat!
Getting raided by a horde of savages? Plot twist! They brought their whole family tree, including your evil sister who turns out to be their leader AND grand mother!

After all, we're now One Big Family!



Instructions
You can customize this mod in the mod options. This mod changes what happens when a new pawn is created (existing pawns are only affected passively).
The new pawn will receive a random amount of relationships that are "plausible" according to vanilla rules. The relationships will be with other pawns. If you have "allow colonists" on, these can be your pawns as well.

Note: You can also use this mod to LOWER the chance that a pawn has existing relationships.

Previous versions
can be found HERE[www.dropbox.com].

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
349 commenti
flee 16 mag, ore 22:55 
Gotcha, thanks player.
Orion  [autore] 16 mag, ore 22:30 
You can adjust the chance for random relationships. That's all it does. Nothing fancy.
flee 16 mag, ore 14:43 
"Everyone is related somehow right" - this doesn't mean this mod makes everyone in game related does it? Or does it just add these random relationships?
Cat 20 dic 2023, ore 15:22 
Issue with Biotech Cloning, clones can suddenly have fathers who are completely unrelated to the original person. The mod is good aside from that though. Its just that I'd rather not have a -30 mood because one of the clones killed their sister that can't exist after she came in from a raid.

Not 100% certain but the issue didn't happen before getting this mod.
Orion  [autore] 25 nov 2023, ore 5:33 
This isn't usually a problem. So it must be in conjunction with some other mod you're using.
Allachor 25 nov 2023, ore 4:43 
Unfortunate, when I played with this for a while it ended up generating over 1500 mothballed pawns and ground the game to a halt. I did increase a few of the settings but not by much. Its basically required to run this mod with Performance Fish to prevent lag.
Orion  [autore] 24 nov 2023, ore 23:09 
Technically yes. But I'm not developing this mod further anymore.
Allachor 24 nov 2023, ore 17:28 
Could an option be added for this to only apply to colonist pawns to improve performance? I don't care about generating multiple relations for random raiders for the game to keep track of.
RyonGasling 2 ott 2023, ore 20:37 
The mod's description and picture makes me feel like I shouldn't come near this mod in fear of the incest that may ensue
I am going to ignore that feeling
TREE 13 ago 2023, ore 5:48 
Sweet home Alabama