RimWorld

RimWorld

416 ratings
One Big Family
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
270.420 KB
Aug 28, 2016 @ 1:55am
Mar 24 @ 8:39am
14 Change Notes ( view )

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One Big Family

Description
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist!

One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!?

That spacer you found in a 2000 year old casket? Plot twist! Turns out to be the son you never knew of!
Just settled down, built a little house with your wife and kids? Plot twist! Your step-mother comes on a visit with your secret lover who is also your wife's daughter to sell you dog meat!
Getting raided by a horde of savages? Plot twist! They brought their whole family tree, including your evil sister who turns out to be their leader AND grand mother!

After all, we're now One Big Family!



Instructions
You can customize this mod in the mod options. This mod changes what happens when a new pawn is created (existing pawns are only affected passively).
The new pawn will receive a random amount of relationships that are "plausible" according to vanilla rules. The relationships will be with other pawns. If you have "allow colonists" on, these can be your pawns as well.

Note: You can also use this mod to LOWER the chance that a pawn has existing relationships.

Previous versions
can be found HERE[www.dropbox.com].

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
346 Comments
Cat Dec 20, 2023 @ 3:22pm 
Issue with Biotech Cloning, clones can suddenly have fathers who are completely unrelated to the original person. The mod is good aside from that though. Its just that I'd rather not have a -30 mood because one of the clones killed their sister that can't exist after she came in from a raid.

Not 100% certain but the issue didn't happen before getting this mod.
Orion  [author] Nov 25, 2023 @ 5:33am 
This isn't usually a problem. So it must be in conjunction with some other mod you're using.
Allachor Nov 25, 2023 @ 4:43am 
Unfortunate, when I played with this for a while it ended up generating over 1500 mothballed pawns and ground the game to a halt. I did increase a few of the settings but not by much. Its basically required to run this mod with Performance Fish to prevent lag.
Orion  [author] Nov 24, 2023 @ 11:09pm 
Technically yes. But I'm not developing this mod further anymore.
Allachor Nov 24, 2023 @ 5:28pm 
Could an option be added for this to only apply to colonist pawns to improve performance? I don't care about generating multiple relations for random raiders for the game to keep track of.
RyonGasling Oct 2, 2023 @ 8:37pm 
The mod's description and picture makes me feel like I shouldn't come near this mod in fear of the incest that may ensue
I am going to ignore that feeling
TREE Aug 13, 2023 @ 5:48am 
Sweet home Alabama
Orion  [author] Aug 13, 2023 @ 4:01am 
Finally got around to update this mod.
Orion  [author] Aug 11, 2023 @ 10:15pm 
That would be nice.
RayoB Aug 11, 2023 @ 11:12am 
This is not what I thought it was xD I thought it would be like a Clanfolk family tree GUI