RimWorld

RimWorld

495 vurderinger
More Batteries
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Filstørrelse:
Offentliggjort:
Opdateret:
8.888 MB
19. aug. 2016 kl. 4:02
11. apr. kl. 10:14
33 ændringsbemærkninger ( vis )

Abonner for at downloade
More Batteries

Beskrivelse
This mod aims to add more depth to the batteries in the game. It is compatible with existing colonies.

Known issues:
* No known issues *

Links:
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Source code[github.com]
License (GPLv3)[github.com]
Support Me on Ko-fi![ko-fi.com]

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Batteries:
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Improved Battery:
Capacity: 850wd
Efficiency: 55%

Advanced Battery:
Capacity: 1200wd
Efficiency: 65%

Glitterworld Battery:
Capacity: 1800wd
Efficiency: 80%

Archotech Battery:
Capacity: 3250wd
Efficiency: 120%
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Technologies added:
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- Archotech Power Storage
- Archotech Battery
- Specific Components
- Glitterworld Battery
- Advanced Battery
- Improved Battery
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161 kommentarer
Stolij  [ophavsmand] 15. nov. 2023 kl. 1:00 
@510276865 The original idea was that you'd need to have access to (at least some) uranium in order to use that specific battery tier
510276865 15. nov. 2023 kl. 0:44 
Why do the glitterworld batteries cost just 1 uranium?Its not a good number to resources like uranium. Maybe it should be 50 or 100.
苍白而蔷薇 24. nov. 2022 kl. 21:29 
Thank you. I'm glad to see that the value of Archotech Power Cell has declined:steamhappy:
Stolij  [ophavsmand] 23. nov. 2022 kl. 12:03 
The (market) value of the Archotech Battery (15000) is not a typo, its a bit higher due to its > 100% charge efficiency value.

The high (market) value of the Archotech Power Cell (and diversion from the structure value) seems to have been a bit of an oversight, so i've modified the value of the components required to construct the Archotech Battery to be more similar to the (market) value of the battery in the latest update.

Thanks for reporting the inconsistency!
Vattende 23. nov. 2022 kl. 11:49 
I use RIMMSquol to ajust some values if i think they to extreme, or not fitting my other items. Great tool anyway to tweak many features of the game.
苍白而蔷薇 19. nov. 2022 kl. 22:28 
machine translation
Just curious to ask if these settings are related to balance
Except for the Archotech battery, the value of other batteries is less than 1000, but the Archotech battery has not improved much compared with the previous level. Its value is 15000. Did you write an extra zero when writing? In addition, its construction condition is that the Create Archetech Power Cell has no fixed value, and the game determines its value according to the manufacturing cost. As a result, the cost of building an Archetech battery is far higher than its own.
The wealth of the colony rose by tens of thousands or even hundreds of thousands in an instant.
Proxyer 21. okt. 2022 kl. 12:01 
Thank you!!! :lunar2019laughingpig:
Stolij  [ophavsmand] 21. okt. 2022 kl. 11:45 
The mod has been updated to support 1.4!
cleaner475 18. okt. 2022 kl. 12:51 
Will this get updated to 1,4?
pewpewdewd 19. feb. 2022 kl. 19:41 
yeah I'm dumb, I think efficiency is actually how much of the excess power in the grid actually goes into the battery, higher efficiency = better charging. which means you gain a small amount of power as the archotech battery charges, so at least I wasn't all the way wrong.