RimWorld

RimWorld

493 ratings
More Batteries
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.888 MB
Aug 19, 2016 @ 4:02am
Apr 11 @ 10:14am
33 Change Notes ( view )

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Description
This mod aims to add more depth to the batteries in the game. It is compatible with existing colonies.

Known issues:
* No known issues *

Links:
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Source code[github.com]
License (GPLv3)[github.com]
Support Me on Ko-fi![ko-fi.com]

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Batteries:
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Improved Battery:
Capacity: 850wd
Efficiency: 55%

Advanced Battery:
Capacity: 1200wd
Efficiency: 65%

Glitterworld Battery:
Capacity: 1800wd
Efficiency: 80%

Archotech Battery:
Capacity: 3250wd
Efficiency: 120%
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Technologies added:
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- Archotech Power Storage
- Archotech Battery
- Specific Components
- Glitterworld Battery
- Advanced Battery
- Improved Battery
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161 Comments
Stolij  [author] Nov 15, 2023 @ 1:00am 
@510276865 The original idea was that you'd need to have access to (at least some) uranium in order to use that specific battery tier
510276865 Nov 15, 2023 @ 12:44am 
Why do the glitterworld batteries cost just 1 uranium?Its not a good number to resources like uranium. Maybe it should be 50 or 100.
苍白而蔷薇 Nov 24, 2022 @ 9:29pm 
Thank you. I'm glad to see that the value of Archotech Power Cell has declined:steamhappy:
Stolij  [author] Nov 23, 2022 @ 12:03pm 
The (market) value of the Archotech Battery (15000) is not a typo, its a bit higher due to its > 100% charge efficiency value.

The high (market) value of the Archotech Power Cell (and diversion from the structure value) seems to have been a bit of an oversight, so i've modified the value of the components required to construct the Archotech Battery to be more similar to the (market) value of the battery in the latest update.

Thanks for reporting the inconsistency!
Vattende Nov 23, 2022 @ 11:49am 
I use RIMMSquol to ajust some values if i think they to extreme, or not fitting my other items. Great tool anyway to tweak many features of the game.
苍白而蔷薇 Nov 19, 2022 @ 10:28pm 
machine translation
Just curious to ask if these settings are related to balance
Except for the Archotech battery, the value of other batteries is less than 1000, but the Archotech battery has not improved much compared with the previous level. Its value is 15000. Did you write an extra zero when writing? In addition, its construction condition is that the Create Archetech Power Cell has no fixed value, and the game determines its value according to the manufacturing cost. As a result, the cost of building an Archetech battery is far higher than its own.
The wealth of the colony rose by tens of thousands or even hundreds of thousands in an instant.
Proxyer Oct 21, 2022 @ 12:01pm 
Thank you!!! :lunar2019laughingpig:
Stolij  [author] Oct 21, 2022 @ 11:45am 
The mod has been updated to support 1.4!
cleaner475 Oct 18, 2022 @ 12:51pm 
Will this get updated to 1,4?
pewpewdewd Feb 19, 2022 @ 7:41pm 
yeah I'm dumb, I think efficiency is actually how much of the excess power in the grid actually goes into the battery, higher efficiency = better charging. which means you gain a small amount of power as the archotech battery charges, so at least I wasn't all the way wrong.