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i reinstalled just the batteries and then batteries and cost patch and it clearly seems to be the cost patch thats causing the problem. as everything else works fine i just have to live with it being extremely expensive.
Base Game -> No problem
Base Game + More Batteries -> No problem
Base Game + More Batteries + Archotech Cost Patch -> No problem
Base Game + More Batteries + Archotech Cost Patch + [Rest of Mods (around 80 or so)] -> No Problem
1. Some other mod is hooking into the building selection code, and is somehow misbehaving when the buildings (batteries) provided by this mod are (attempted to be) selected.
2. The base game install on your system is somehow corrupted, but for some reason, this does not affect the main execution flow of the game (very unlikely, but if I understand correctly, you mentioned that your debug menu is also malfunctioning when spawning in items?)
i was using this and the "cheaper archotech" fix together on a 1.5 save. maybe there was the problem. also it didnt like to load the item-spawn menus, so its trying to pull something.
When I loaded up a test map with both my own (decently sizable) set of mods and one with only More Batteries enabled, all batteries were selectable fine for me.
Perhaps you have some kind of mod installed that alters/affects the way building selection and/or interaction works?
In any case, I wish you good luck in finding a replacement mod that works for you. If you ever find the relevant crash log, I'd still be interested in looking at though.