427 ratings
Secondary Fire: Flings
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23.197 MB
May 31, 2012 @ 4:29am
Jun 7, 2012 @ 3:50pm
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In 2 collections by RubyCarbuncle ≠SG-1≠
RubyCarbuncle's Test Chambers For Science!
17 items
Secondary Fire
4 items
Description
The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields.

If you like this map be sure to check out the other "Secondary Fire" maps in the set.

Special thanks to Fourth Reaper (Penrose maps) for the use of the Force Deflection Field textures.
41 Comments
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Petutski Aug 17 @ 7:58am 
Very nice... not too hard... lots easy flings. The final poral on the exit is a very tiny surface!
@Singh Maybe it's because there is an easier way to get up there by shooting a portal ?
Singh Mar 12 @ 8:31pm 
I wanted to like this chamber more. Poor jump mechanics kind of ruined it for me. Overall I found it a bit too acrobatic dependant.

1st jump: the handrail and hampered placement of the blue portal really start to weigh down the map with a sense of frustration at not getting over the lip of the upper recess. Why is the handrail there?

2nd jump area has you constantly hitting your head on the ceiling and again missing the lip. Once a player makes a logical connection to solve a part of the puzzle why punish them with repetition of difficult jumps until properly executed. Once in this area if you make a mistake with the fizzlers you have to do both step 1 and 2 all over again, making the puzzle more punishing than rewarding.
Roger,We Meat Again Jan 5 @ 7:35pm 
Very nice chamber
kimist108 Sep 3, 2013 @ 7:26pm 
Fun map!
Wolf bytes Mar 31, 2013 @ 1:54pm 
Lovely map so far, and I do love it when chambers use the secondary fire as the only fire for the portal gun. very nicely done!
RubyCarbuncle ≠SG-1≠  [author] Oct 10, 2012 @ 3:49pm 
@Caden it's called PakRat search "Portal 2 PakRat" in google.
Ciirulean Oct 10, 2012 @ 3:29pm 
How do you make the textures so you don't have to download them to see them?
p0rtalmaster Oct 5, 2012 @ 12:19am 
Because it causes lag on some systems due to the high amounts of lighting.
Speaking of which, it was nearly blinding in the second-to-last room.
- |UKMD|.Titos Funeral. Aug 15, 2012 @ 9:34am 
A nicely pitched map. Complex, without being impossible and long enough to be interesting. Don't know why it isn't a 5.