Stellaris

Stellaris

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Pre-FTL Players mods
   
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Description
Start Stellaris in the early days of space travel, when FTL is merely theoretical and a practical drive system has yet to be concieved, never mind researched and retrofitted. All empires except fallen start with no FTL, only one of three theories and a slower than light drive for colony and science ships. Practical FTL drives must be researched and retrofitted before other ships can leave their starting systems. Theory techs and first drive techs are quite rare.

Exploiting your home system is much more important than in the vanilla game. I recommend the Colonizeable Home System mod so that you can colonize all the worlds in your home system. My co-dev @ined77 prefers The Belt for asteroid colonization a la The Expanse. Colonize Unlimted, Colonization & Terraforming Overhaul or AlphaMod will also expand colonizability, among many other things. One of them is probably necessary to fully enjoy pre-FTL gameplay. Colonize Unlimited is included as part of More Technologies, but be aware that extra techs will delay your access to FTL noticeably.

The All FTL variant makes all drives researchable, with a strong AI preference for its initial choice. The original baseline mod has become an addon that keeps vanilla's FTL approach, where your initial choice of FTL governs your whole game. If you want to play with hyperlanes only, you'll need to run this variant.
Items (13)
Pre-FTL Players 2.2
Created by Pode
Getglad188 has taken over active development and testing for the current game version here I'll keep this around for all you who subbed it and for my own future update use, but those who follow this mod should go help him over there for the foreseeable fut...
Colonize Everything 2.2
Created by Pode
This mod makes all rocky worlds, gas giants and asteroids in all systems colonizeable, at great expense to build, expand, and maintain. Just because you can settle them doesn't mean you should unless there's a compelling reason. Like the 50% bonus engineer...
The Belt (v2.1 Niven) - NEW AUTHOR LINK
Created by Jalib AlMarah
User RevanSchatten has gone and picked up the Hot Potato. If you want to continue using The Belt, go check his update out! A BIG THANK YOU to everyone who has subbed to this mod, and I'm sorry I couldn't update further for you. Here's to the future of the ...
FTL Scout Probe 2.0
Created by Killian
Currently Beta/WIP - Apocalypse/Distant Stars Edition; 2.0-2.1 compatible Adds FTL-capable scout probes, buildable from game start. Simply go into the ship designer and design a probe. They're simple reconaissance and information-gathering devices that can...
Tech Tier Events
Created by timOkills
The "Tech Tier Events" mod adds an event chain that counts researched technologies and notifies when a new tier is unlocked. In the corresponding Situation Log entry, the number of researched technologies per area (phyiscs/society/engineering) and per tier...
Primitive and PreFTL Civilian Trade
Created by Pode
This is a compatibility patch mod that prevents Civilian Trade's trade ships from spawning prior to the discovery of FTL drives in any of Pode's Primitive or Pre-FTL PLayers mods. Otherwise your traders would be stuck with slower than light drives, unable ...
Simple Slower Than Light 2.0 [Unsupported]
Created by [Andon]
Update: I'm no longer going to be modding for Stellaris. If anyone wants to pick this up, please contact me first but I'll be more than happy to pass the torch on. Simple Slower Than Light What is "Slower Than Light?" Slower Than Light is a mod that conver...
Slower Than Light 2 [Unsupported]
Created by [Andon]
Update: I'm no longer going to be modding for Stellaris. If anyone wants to pick this up, please contact me first but I'll be more than happy to pass the torch on. Slower Than Light v2 What is "Slower Than Light?" Slower Than Light is a mod that converts a...
Pre-FTL Players test - Archived
Created by Pode
Getglad188 has taken over active development and testing for the current game version here I'll keep this around in case I ever get back to messing with it on my own, but those who follow this mod should go help him over there for the foreseeable future. T...
Designable Civilian Ships
Created by Splodgenik
Adds the Constructor, Science Ship, Colony Ship and Transport back in the Ship Designer for you to admire. Sadly, these ships built to a custom design will only last until you research a new ship technology at which point they'll be automatically upgraded ...
Automated Scout Ships (2.1)
Created by Ariphaos
1.9.x version here - This mod is no longer being worked on. These are fully auto-designed. Just build one or two (from your shipyard) and go. This is version 2 of my Automated Scouts mod, for Stellaris 2.0. It uses the S1 corvette model for the scout ship,...
Disputed Systems
Created by Pode
This mod prevents planets from flipping control to the owner of the local starbase in 2.0. This allows two empires to share a single system, such as might happen when one planet rebels. Planetary rebellions now generate disputed systems where appropriate, ...