Stellaris

Stellaris

Pre-FTL Players mods
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29 Comments
Orthopaktis Jun 28, 2018 @ 9:05am 
I meant in relation to the suggestion I gave you last November, and I see you fixed the AI not researching FTL, that's great!
Pode  [author] Jun 28, 2018 @ 8:35am 
Not longer than Primitive Players, not yet.
Orthopaktis Jun 27, 2018 @ 10:23pm 
@Pode did you ever get a chance to look into the possibility of a long-game version of the mod?
Pode  [author] Jun 24, 2018 @ 7:47pm 
These, no. My other mod, Primitive Players, tries harder to be a true primitive start. Still needs work, I'm on a BattleTech break and missed the last update.
Entropy Jun 24, 2018 @ 7:15pm 
Do any of these mods allow the player to experience their own medieval eras and civil war nuclear wars?
Orthopaktis Dec 28, 2017 @ 5:19am 
https://www.twitch.tv/orthopaktis
Scratch what I said earlier, probably won't be back for another week until after New Years. Didn't think this week would be so hectic, hope you're having good holidays though!
Pode  [author] Dec 25, 2017 @ 5:48am 
Link? You might be the first stream I watch.
Orthopaktis Dec 25, 2017 @ 5:04am 
Coolio, just checking in whether or not I should start a new stream game yet or wait if the release is just around the corner. Keep up the good work, I think I'm the only streamer who actually streams the Pre-FTL mod, it's sad more people don't appreciate this.
Pode  [author] Dec 24, 2017 @ 1:10am 
Won't be til after the new year, but not forgotten
Orthopaktis Dec 23, 2017 @ 10:11pm 
Any update on that possible long-game Pre-FTL mod?
Orthopaktis Nov 30, 2017 @ 5:36pm 
One way to compensate for the lack of early game interraction would be to make two new events that randomly trigger after so many decades, one where your empire's radio transmissions are picked up by some other empire and they send a small scout, science or recon fleet to you, and one where your civilization picks up a transmission from another semi-close pre-FTL empire and thus can have some general idea where they are. Similar to how we are always throwing signals out there and looking for alien signals in hopes to find someone else in the cosmos.

You could even have an authoritarian edict that limits the former's chances by banning programs like SETI, or a Xenophile edict that increases it's chances by promoting SETI.
Pode  [author] Nov 30, 2017 @ 5:30am 
I'd want to see how my Primitive Players mod plays in the PreFTL phase, as I'm concerned about the gameplay not being lovely enough in just a handful of systems without the unification challenges I'm working on for that mod. If we can keep the game interesting, I really like that idea.
Orthopaktis Nov 30, 2017 @ 4:07am 
So I had an idea recently and I'm wondering if you'd be interested in modding a special version of this, where FTL is a LOT harder to achieve, taking hundreds if not thousands of years and various different pre-requisite techs to make FTL itself an end-game feature. Allowing us to follow a far slower progression, and more emphasis on home system development before even thinking about colonizing other worlds unless we do it the long and hard way of traveling there in generation ships, and thus giving motivation for artificial habitats as well.

Basically, unless you invest in early generational ship colonies, most players would have most of their home system terraformed and colonized already by the time they reach FTL.

This is more in line with Isaac Asimov and Nikolai Kardashev's realistic visions of the future and space travel, rather than the High Sci-Fi of Star Trek and such.
Pode  [author] Oct 23, 2017 @ 3:19pm 
Thank you so much, that's a gateway to a thing I've wanted all along, a way to tag mods for the vanilla files they overwrite, so you can identify mod conflicts by looking for mods tagged with each vanilla file.
iusgaming Oct 23, 2017 @ 2:23pm 
Hi @Pode, in the descriptor.mod file you can make up your own tags. Upon doing so it will appear in the launcher.
Pode  [author] Oct 23, 2017 @ 1:20pm 
If I knew how to create new tags / categories, sure.
iusgaming Oct 23, 2017 @ 11:23am 
Could you make it so that all your listed mods (if applicable) have a category(=Pre-FTL) of their own, thus making them appear group in the Stellaris game launcher tab mods.
Pode  [author] May 3, 2017 @ 3:03pm 
Most, definitely. Most that say they don't, actually do. Some that actually don't work, mostly work. It's unlikely you'll find a problem, but I won't swear that it's impossible.
[DEFN] Adrian Dash May 3, 2017 @ 2:12pm 
Do all these mods work with 1.5.1?
The Federal Government Sep 6, 2016 @ 11:53pm 
Cool, If you want to test it the Sol++ mod always has a shipyard in it as far as I can tell. Alternatively you could make it so that you can give the ships ftl once you get it. I have a huge fleet now but these 3 corvets just sit in my home system with jack to do.
Pode  [author] Sep 5, 2016 @ 9:45am 
It's possible, I just need to learn event modding and go throguh all the cultist, pirate, and shipyard events to rewrite them around the starting drive being STL. I have a mental block about all that FROMFROM THIS PREVPREV ROOT stuff.
The Federal Government Sep 5, 2016 @ 12:06am 
possible bug: I found an ancient shipyard in my home system and when built the ships had my same pre ftl. I know they use the same ftl as your starting ftl but would it be possible to change that? or maybe make it so that you can "Discover" ftl from them?
Reynard Aug 19, 2016 @ 6:39pm 
That sounds great
Pode  [author] Aug 19, 2016 @ 6:38pm 
Trying to flesh it out more. As much as possible, I want to keep each feature self contained as its own mod or variant here in this collection, so folks can pick only the ones they like and have them work together.
Reynard Aug 19, 2016 @ 6:36pm 
Too right! Pre-FTL game play is a great concept
Pode  [author] Aug 19, 2016 @ 6:34pm 
:) I wanted it so badly I gave up and started making it myself. Been really affirming to see just how many folks wanted it too.
Reynard Aug 19, 2016 @ 6:32pm 
Freaking finally someone made a mod like this! :steamhappy::steamhappy::steamhappy:
Pode  [author] Aug 17, 2016 @ 6:40pm 
Base only lets you research the drive type you selected at start, like vanilla. All FTL allows you to reasearch all three. Wormholes on military ships to save power for guns, warp on science ships to explore with, whatever you want.
Holy Crusader Aug 17, 2016 @ 5:35pm 
whats the diffrence?