Portal 2
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20 mei 2012 om 18:00
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In 1 verzameling van Rand0mNumbers
Test Map Pack 4
7 items
Omschrijving
The worst case of pop-in ever.

Should you pull the rug out from under yourself, let me know.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.

I used two logic_timers, a math_counter, a logic_case, a couple logic_branches, and two func_brushes for each panel. So, having a lot of panels will push the map past the compile tools' limits really quickly. It is for this reason, the map was kept dead simple.

Linking multiple panels together would prevent this. However, I made instances for each panel size to contain all the entities involved to make development easier. Otherwise, it would be difficult to modify the logic system as I would have to change every single copy by hand instead of changing the source and having it instantly propagate to its children. Now that the logic is established, I can look at making more complex puzzles using this mechanic.
169 opmerkingen
coldsquirts 26 jul 2023 om 23:44 
OK, that was bananas!
c4shurik 14 feb 2022 om 7:25 
LoL!
Funto 7 aug 2021 om 6:48 
beautifull!
BehindPortal 6 sep 2017 om 3:41 
i like concept. somthing new in maping.
TG 2 nov 2015 om 7:48 
Very good concept!
kwinten 8 jun 2015 om 8:06 
amazing concept !! ;) I will use it !
wildgoosespeeder 17 mei 2014 om 23:52 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

Strange...
Osspial 15 apr 2013 om 14:35 
One of the strangest puzzles I have played yet. Great work!
protoborg 7 jan 2013 om 18:00 
@Inspirata: I know your comment was several months ago, but I can't see how you don't think "Portal 2" with this map. This is exactly the kind of thing GLaDOS would make. She is a spiteful, hateful, evil AI who would not hesitateto make a test chamber such as this.
Yavie 29 okt 2012 om 15:12 
Masterful, that's all I can say.