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This mod does not impact the tech tree itself, it changed division priority and spending priority. It should not hinder tech tree modifications.
I just wanted to clarify that the boost version did indeed solve the spy problem, so there's always an option there for those thirsting for an update.
(and other Generals!)
Thank you for using the AI Overhaul!
The mod is not officially tested with latest updates. This is because some updates and patches were actually hindering basic/vanilla AI performance and addressing it every time they are released would require constant tests.
This is something I would only be able to do by working on this continuously.
As I can't do that yet for now - I am a game developer too releasing its own project - I am sorry if I had to pause maintenance, since some time, as maintenance efforts were increasing instead of decreasing over time.
However, I do appreciate the support and appreciation people are sending here!
(and other Generals!)
Back to the issue now:
=====================
The mod uses separate variables though so it should not impact this aspect "by design"; but it's still very possible that AI priorities is ignoring spy spending (for better or worse!) because of something added in updates, and it would do this by mistake as a consequence.
There may be a solution though: you may also try the "boost version" which uses more isolated files and variables and has increased compatibility (and should better work across all possible mods and updates), this version is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=846939696&searchtext=full+ai+overhaul
The boost version does not know in which order AI files are applied, meaning another mod may apply itself after or before it applies its variables, and I can't know if this fixes the issue you just mentioned, but it has more compatibility.
=====================
And I must say, you have a great avatar and name pick too :)
(Iroh is a character I really loved)
Thank you for mentioning this, I'll see what I can do.