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http://steamcommunity.com/sharedfiles/filedetails/?id=71274281
The method I used is a bit too complex for what's required in that button position but it needed a couple safety features for when the timer doesn't simply get a single pulse to start on, the elevator would start bouncing and knock the reflective cube out of place.
Last time I checked Valve maps in Hammer for timed floor buttons they had their output forwarded to pedestal buttons with a timer, I kinda prefer this version, more tricks less hacks.
I wonder if we can make an OR or XOR gate? That could make for some interesting puzzles...