XCOM 2
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Draco Enemy Mod
   
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17.803 MB
Apr 3, 2016 @ 6:28am
Feb 4, 2017 @ 12:39pm
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Draco Enemy Mod

Description
Adds the Draco, a subspecies of the Andromedon, to possible enemy encounters. It relies on a powerful beam cannon and poisonous gas to break XCOM's front lines.


Should now have balancing changes for LW2. If you are using LW2 you must navigate to ...\Steam\steamapps\workshop\content\268500\658622878\Config\XComGameData_CharacterStats and follow the instructions (Comment lines 44-46 out using semicolon ; and uncomment lines 49-123). The mod should still work if you do not do this but you will see a lot of this enemy and it will never accompany other enemies added by LW2.
Popular Discussions View All (1)
2
Jul 16, 2016 @ 1:28pm
Balancing suggestions
Zanthaus
64 Comments
Dragon32 Feb 19, 2018 @ 10:09am 
@[EquS] Emperor Mollune Emouran:
No. Enemy mods need to be updated for WotC before they'll work properly.
Emperor Mollune Veilis Emouran Feb 18, 2018 @ 6:47pm 
this work with wotc?
_ALuX_ May 7, 2017 @ 4:32pm 
I have never thought I would see so many semicolons in my whole damned life.

10/10 would get high off semicolons again.
hygorct Apr 1, 2017 @ 8:27am 
@Zanthaus...
really i didn`t read this...
thx friend :D
Zanthaus  [author] Mar 30, 2017 @ 8:38am 
@hygorct I added in the description that this mod is compatible with LW2, but you do need to make some .ini edits for sake of balance.
hygorct Mar 29, 2017 @ 11:26pm 
compatible with LW2?
ViM54 Mar 28, 2017 @ 12:14pm 
Russian localization of the Draco-mod [drive.google.com] and look some my ideas in the file XComGameData_CharacterStats.ini
Kaldin Feb 4, 2017 @ 1:50pm 
@Zanthaus: Ah, that's what you meant, I see. Ok, haven't seen something like that in any mod-.ini yet, so I assume it might not be possible, yes...
Also, thank you for trying to make things easier for us users of your mods, modders like you that care about that rly are awesome. :SisterRam:
Zanthaus  [author] Feb 4, 2017 @ 1:41pm 
@「死の火」 Yamino Takamaru No problem, and yeah I knew you could comment out lines in .ini, the thing is I like to keep my code organized and so in order to enable the 80+ things you need for LW2 you need to remove the semicolon at the beginning of each line and every line. If there was a comment block (like /*) then I could nest them in a way you only have to do two things to get everything to work. Ultimately it shouldn't matter I just like making things a little easier for the end user.
Kaldin Feb 4, 2017 @ 1:01pm 
@Zanthaus: Thanks again. Always nice to see modders care about both sides.
Also, you can put comments in .ini's for XCom2. Taking an example from a weapon mod, it seems to work by just putting a ";" at the beginning of the line that is to be commented out. If I misunderstood what you wanted to do, then ignore this part. ^^"