Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Read the "Tracking for Custom Classes / INI Tweaks" Discussion.
But I wanted to ask about the hits/misses, do they take in consideration for example psi-soldiers' insanity attacks, or assaults' shots with the arc thrower, or sword attacks for shinobis? Or is it strictly for gun attacks only? Thanks.
;Armory Screen
[LifetimeStats.LifetimeStats_Armory_ScreenListener]
;Move the Panel Left/Right (negative/positive)
panelXOffest=329
;Move the Panel Down/Up (negative/positive)
panelYOffset=0
;How big the window will be (then it scrolls to show remaining stats)
armoryWidth=425
armoryHeight=410
Please keep in mind I've barely had time to test it. Please be careful using it in any ironman games. It ...should... be fine though.
I did end up having to change more than I thought to get it all working though so let me know if you run into any issues :)
Looking forward to this when its updated. One of my favorites