XCOM 2
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Mission Time Remaining
 
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0.136 MB
Feb 17, 2016 @ 1:36pm
Mar 13 @ 6:59pm
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Mission Time Remaining

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Description
Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configurable in XComStrategyIcons.ini)

You should also change MissionAboutToExpireHours for XComGameData.ini (in your documents folder) if you don't want the dialog to pop up when you are finishing scans before doing missions, since most missions that can expire will expire in less than that time it will always pop up as soon as you press scan.

NOTE: ETA as it name stands, is just an estimation, I am not responsible for any missed missions for trusting too much on the ETA

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a UI mod there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Controller support tooltip code by robojumper

Compatibility Note:
This mod overwrites UIStrategyMap_MissionIcon, UIStrategyMapItem_POI, UIStrategyMapItem_Region, UIStrategyMapItem_ResourceCache and may not be compatible with other mods that overwrites the same class. (Why not UIScreenListener? Because screen listener can only refresh once for onfocus, which means when a dialog popping up and you dismissing it,resulting in scanning not updating the time remaining for everything in this case)
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69 Comments
ObsidianIchor Jan 31 @ 6:17pm 
Super useful, thanks. Was able to finish 2 hours on a scan instead of going immediately to a mission. Excellent.
-bg-  [author] Jan 29 @ 12:28pm 
because 1.1 they moved the overrides to a dynamic recusive override in their own highlander, I am not sure if the geoscape entity will work properly with this mod though.
HoltKezed Jan 29 @ 10:11am 
Hey -bg- !! Seems to be working now with Long War 1.1
HoltKezed Jan 27 @ 9:10pm 
Oh, I see... there were no reports of lag / low framerate on the Geoscape with LW2 in the comments here, so I though it might be something else on my end. Thanks for clarifying!!
-bg-  [author] Jan 27 @ 8:35pm 
that's because of the override conflict mentioned 2 comments before you
HoltKezed Jan 26 @ 8:44pm 
Greetings -bg-, I was able to track my insane Geoscape lag to this mod, keeps stuck at 13 fps for some reason, but solid 60 fps without the mod. I'm running LW2 of course. Is this an incompatibility issue, or maybe some weird interaction with my other mods? I am using this collection here: http://steamcommunity.com/sharedfiles/filedetails/?id=850024000 Thanks for your hard work and all your great mods!!!
MadBman Jan 24 @ 1:03am 
I'm playing with controller and therefore can't hover over missions. Please make an option to show the info when the site is selected (RB, LB on controller switches through sites)
-bg-  [author] Jan 23 @ 6:55pm 
1 of the override is having conflict, I am surprised the LW team didn't implement this in their mod.
Nasarog Jan 23 @ 4:01pm 
Is this compatible with LW2?
貂蝉 Jan 9 @ 1:33pm 
Support the controller?