XCOM 2
391 ratings
M41A Pulse Rifle from Aliens
   
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102.008 MB
Feb 14, 2016 @ 11:52am
Feb 29, 2016 @ 11:42am
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M41A Pulse Rifle from Aliens

Description
This mod adds the M41A Pulse Rifle from the Alien franchise, with custom firing sounds!
(I modded the mesh to match the default rifle position of XCOM Soldiers)

Updated for you to unlock an improved version of the rifle in every weapon tier.

If you're not satisfied and wish to modify the weapons stats, go to Steam\SteamApps\workshop\content\268500\624413514 and open XComGameData_WeaponData.ini with a text editing program. There's also more content in X2Item_AlienPulseRifle_Weapon.uc if you're into specifics.

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Want to rename your secondary weapons? (Swords, Gremlims, Pistols, etc)
Check out this amazing mod: http://steamcommunity.com/sharedfiles/filedetails/?id=622863565
Popular Discussions View All (5)
9
Mar 4, 2016 @ 12:38am
It seems bulky and tech level is off I think.
Camadorski
6
Feb 20, 2016 @ 6:56pm
Literally my only problem
Double_A
1
Feb 15, 2016 @ 10:50am
The Rifle In Motion
Peo01
210 Comments
Deadput Jul 24, 2016 @ 1:32pm 
@Elkantarr this mod is long dead you would know if you read the thread comments


Use the new version by Cheeplives http://steamcommunity.com/sharedfiles/filedetails/?id=686413893
Elkantarr Jul 19, 2016 @ 6:54am 
Hey there, first of all - many thanks for this brilliant feature!
I have a problem with this mod, though.
First of all, when I start, I only have one M41A Rifle availible - aren't there more?
Seconds, when I upgrade to the next advanced version, it just doesn't show up....

Any ideas how to fix this?

Thanks in advance!

Cheers
cheeplives May 17, 2016 @ 11:15am 
I've put my new version on the workshop. If Platoon ever returns I will gladly give him my code and let him take back control.
http://steamcommunity.com/sharedfiles/filedetails/?id=686413893
Scum God Billionaire May 17, 2016 @ 10:14am 
Thanks for making a new version, cheeplives. I can finally start playing this game again.
cheeplives May 16, 2016 @ 10:14pm 
Okay, I have the upgrading working and the infinite slots back as well. I modified the INI to give the gun less damage with more ammo, an accuracy bump, and armor pierce (shred at higher tiers). Or should I just put the damage back to the way Platoon had it? Right now I have it at 2-4 AP1 for tier 1, 4-6 AP 1 Shred 1 for tier 2, and 7-9 AP 2 shred for tier 3. All tiers get +5 accuracy and 10% crit as well as 8 ammo. all of this can be changed in the ini. I used a more standard format for everything to be closer to other weapon mods as well. Just need to do a bit more testing and then I can publish a new version
Scum God Billionaire May 16, 2016 @ 5:36pm 
He's dead, just post it saying UPDATED NEW VERSION or something.
cheeplives May 16, 2016 @ 4:24pm 
I have made changes to the mod and almost have the whole thing working again, but I don't want to release a new version of this without permission from the original author. Anyone have any idea how to contact him?
DawnQuixote May 15, 2016 @ 2:56am 
can I have lots of them instead of just 1?
Scum God Billionaire May 15, 2016 @ 2:35am 
Clearly.
Deadput May 15, 2016 @ 12:21am 
Cool who cares?

Certainly not me...not everyone is going to agree with you on the internet and people will get easily offended if you say the wrong thing.