1,070 ratings
Disable Timers
File Size
2.450 MB
Feb 5, 2016 @ 4:37pm
Jul 11, 2016 @ 9:40am
5 Change Notes ( view )

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Disable Timers

A new War of the Chosen compatible version of this mod is available here:

Disables the vanilla game mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate.
This mod does not disable achievements.

If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.

A campaign reset should not be neccessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod.
You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData
Once you save your game with this mod enabled, it will no longer be possible to load the save without it.

If you were looking to alter the Doomsday clock, check out this thread by Ez- http://steamcommunity.com/app/268500/discussions/0/412446292764413464/
Popular Discussions View All (3)
Jul 23 @ 4:41pm
LW 2 Disable Timers?
Jun 17 @ 3:30pm
Thanks to the author
Jan 25 @ 1:27pm
Does this disable achievements
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Daddy Cool Sep 13 @ 4:24am 
The INI Edit from Dalton Sleeper Posting. Disable all Timmers in Tactical Mission. Similar Escape Commaner Missions set to 99 Turns. Disable Timers Mod. Diable most Timers.
ShockLobster Sep 3 @ 11:47am 
Dropped in to doublecheck if there was a WotC update... Shaska you're kickin rad!
Dalton Sleeper Sep 1 @ 11:52am 
I see, I will give it another try, perhaps there is still hope for me then =)
Shaska  [author] Sep 1 @ 9:58am 
Yes, I got that error as well. It still creates the project file just fine, you just have to load it up yourself.
Are you editing the "defaul*.ini" files? Because those won't work for mods. You'll need the .ini files from \Users\Shaska\Documents\my games\XCOM2 War of the Chosen\XComGame\Config
Dalton Sleeper Sep 1 @ 9:49am 
@Shaska, awesome!
A quick question, did you have any issues with the SDK, missing files when creating a default mod, or that things does not stick when in game? I'm not sure which approach you used, ini patching or your old method, but even when my mod (and files) gets copied to the mod directory, gets loaded by the game (I assume, no errors, listed and enabled), the values still seems to come from the original file. VS2013 is pointing to WotC game dir (XComGame) and WotC SDK (XComGame)

Any advice?
Shaska  [author] Sep 1 @ 7:24am 
I've uploaded a WotC version of Disable Timers here:
Shaska  [author] Sep 1 @ 12:12am 
Only disables the mission timers.
Wahops Aug 31 @ 8:24pm 
Does this also disable dark event and Avatar project timers?
Stealth Aug 31 @ 4:46pm 
Ok, I've decided to stop being dumb and learn how to properly enable mods since I wasn't doing it correctly. However the mod now makes the game crash. I have a save file that is basically 30 seconds prior to that so I loaded that one up with a different timer mod (sets timer to 99) and that one seems to work. Not sure why your mod was causing crashes but I'll probably just use the 99 timer one since that's basically unlimited time. Thanks a lot though, I appreciate your contribution to the community!
Shaska  [author] Aug 31 @ 4:14pm 
If it's only VIP missions you have an issue with, do you have Evac All installed? It has a conflict with this mod on VIP missions, that causes timers to not be disabled for them.

It was intentional. My other mod originally modified terror missions as well, but I got reports about doing so could potentially cause save corruption, so I scrubbed it to be on the safe side. I don't remember why I didn't touch UFO missions, but I don't see why it shouldn't be possible to alter them as well.

You will need to download the development tools to modify the mission files. It uses visual scripting or whatever it's called, so it's simple enough to play around with.