XCOM 2
1,644 ratings
Disable Timers
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2.569 MB
Feb 5, 2016 @ 4:37pm
Jul 11, 2016 @ 9:40am
5 Change Notes ( view )

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Disable Timers

Description
A new War of the Chosen compatible version of this mod is available here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1125412463

Disables the vanilla game mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate.
This mod does not disable achievements.

If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.

A campaign reset should not be neccessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod.
You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData
Once you save your game with this mod enabled, it will no longer be possible to load the save without it.

If you were looking to alter the Doomsday clock, check out this thread by Ez- http://steamcommunity.com/app/268500/discussions/0/412446292764413464/
Popular Discussions View All (4)
25
Dec 1, 2020 @ 8:36pm
LW 2 Disable Timers?
Gavdawg
5
Feb 9, 2022 @ 7:08am
Thanks to the author
Pacino
3
Jul 16, 2019 @ 7:50am
Does this disable achievements
gumbers
734 Comments
Domair Oct 25, 2023 @ 7:54pm 
Nice one, thanks!
Tormunda Jul 5, 2023 @ 7:50am 
Not working anymore, U have countdown timers in all my missions.
SoulWisher.TTV [DRN] Apr 26, 2023 @ 10:24pm 
This works a little too well because shit isn't spawning
Brunen_Gee Mar 24, 2023 @ 2:39pm 
Is it working?
Tomatokek Sep 9, 2022 @ 5:39am 
Is this still working? I seem to have countdown timers in my missions still.
Captn Tunabeerd Feb 21, 2022 @ 2:20pm 
not working, vannila, without mods.
Mngwa Jan 7, 2022 @ 8:47pm 
I absolutely adore this mod <3 Imho the time limits in the game are absurdly short and kind of ruin the whole game tactic and action part. I do not mind the time limits in general, it is the length that makes the game frustrating.
Nemo Jr. Apr 29, 2021 @ 7:38am 
FYI you don't need to completely remove Evac All. There are instructions on its page under the Compatibility section (at the bottom) to resolve conflicts. You'll just need to give up on the vanilla bug fix it implements (VIP counting as dead when extracted last); just don't use the evac all ability until VIP is secured, and you're good.

Thanks @Shaska for the heads up about the conflict, and thanks for the mod :)
SimplyG Apr 28, 2021 @ 9:49pm 
gotcha thanks!
Shaska  [author] Apr 28, 2021 @ 12:42am 
That's probably where the conflict is. Evac All uses its own VIP mission, so the vanilla mission that this mod changes never get used. There's nothing we can do to fix this unfortunately, so you'll have to choose between timers in VIP missions or disabling Evac All.