XCOM 2
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TimerTweaks
   
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2.496 MB
2016年2月5日 14時14分
2016年3月22日 20時56分
5 項目の変更履歴 ( 表示 )

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TimerTweaks

解説
A War of the Chosen compatible version of the mod can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1125479503

Increases the turn limit by 4 for most non-story missions and 2 for UFO missions.
This should be enough to allow for a wider array of tactics, while still keeping the pace up.
This mod does not disable achievements.

Many of the kinks should have been ironed out by now, but if you stumble upon any bugs, please report them in the comments below.

A campaign reset should not be neccessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod.
You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData

If you would prefer to have the timers disabled entirely, try out http://steamcommunity.com/sharedfiles/filedetails/?id=616964599 instead.

If you'd prefer to set the mission timers to something else yourself, check out Configurable Mission Timers by wasteland_ghost: http://steamcommunity.com/sharedfiles/filedetails/?id=618055274&searchtext=

If you'd prefer the timer not to start till concealment is broken, check out True Concealment by Takeru Shirogane: http://steamcommunity.com/sharedfiles/filedetails/?id=618077830&searchtext=
人気スレッド 全て表示 (3)
26
2016年2月7日 10時10分
Does not appear to work.
Nitehawk
8
2016年2月17日 1時57分
Disable Mod
Wowwel
1
2016年2月7日 9時19分
Did you fix your mod? If so, how?
BlueRaja
391 件のコメント
Zormac 2022年1月13日 8時18分 
There is a bug - if you go over the original turn limit (i.e. 12), you get a 0% successful shot score.
Pipes 2020年11月30日 20時11分 
Does anyone know if this conflicts with the version of the mod compatible with WotC?
Fgyjt 2020年1月11日 9時19分 
Finally, now is truly balanced.
Marauder_Doge 2019年1月13日 7時55分 
Is this compatible with true concealment?
PulseLcie12 2018年3月22日 4時21分 
Most of them are 12 turns, I had never seen an 8 turn timer in vanilla so I assumed 12 was the default. Everything seems to be working, thanks for the mod m8
Shaska  [作成者] 2018年3月21日 14時27分 
Just to be sure, default timers for most missions are 8 turns, and a few have 12, which are increased to 12 and 16 turns respectively. Are you getting 8 turn missions or 12 turn missions frequently?
PulseLcie12 2018年3月19日 13時34分 
Never mind, I discovered that most missions just didn't change to 16 turns, however that raises the question of is there an option to raise the frequency at which missions recieve the 4 turn boost?
PulseLcie12 2018年3月16日 8時34分 
Im having an issue where the mod works for the first timed mission I do in a playthrough, but after that the timer goes back to default time. Any advice?
I Darkstar X 2017年10月7日 9時05分 
Thank you for responding. ^vv^

I need to check regardless justin case a combination of mods creates the issue.
Shaska  [作成者] 2017年10月7日 1時04分 
It only modifies some of the mission files, so it shouldn't be able to cause any issues with research or cutscenes.