1,123 ratings
Disable Timers
File Size
2.450 MB
Feb 5, 2016 @ 4:37pm
Jul 11, 2016 @ 9:40am
5 Change Notes ( view )

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Disable Timers

A new War of the Chosen compatible version of this mod is available here:

Disables the vanilla game mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate.
This mod does not disable achievements.

If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.

A campaign reset should not be neccessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod.
You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData
Once you save your game with this mod enabled, it will no longer be possible to load the save without it.

If you were looking to alter the Doomsday clock, check out this thread by Ez- http://steamcommunity.com/app/268500/discussions/0/412446292764413464/
Popular Discussions View All (4)
Jul 23, 2017 @ 4:41pm
LW 2 Disable Timers?
Jun 17, 2017 @ 3:30pm
Thanks to the author
Dec 1, 2017 @ 11:06am
Timer activated again
< >
[GG]Alpha the Mage Jan 22 @ 8:30pm 
@Star Platinum (Reyn): No.
Star Platinum (Reyn) Jan 22 @ 7:16pm 
Is this compatable with long war 2?
Shaska  [author] Sep 28, 2017 @ 7:59pm 
Not entirely sure what could be causing that.
Try going into properties->local files and clicking "verifiý integrity of game files"
anonymousjim Sep 27, 2017 @ 4:18am 
I've got a problem with this mod. I enabled it once and it seemed to work, but now when I make a Neutralize target mission or rescue VIP in the tacticalquicklaunch the objective doesn't spawn! Any idea what's going on?
Daddy Cool Sep 13, 2017 @ 4:24am 
The INI Edit from Dalton Sleeper Posting. Disable all Timmers in Tactical Mission. Similar Escape Commaner Missions set to 99 Turns. Disable Timers Mod. Diable most Timers.
ShockLobster Sep 3, 2017 @ 11:47am 
Dropped in to doublecheck if there was a WotC update... Shaska you're kickin rad!
Dalton Sleeper Sep 1, 2017 @ 11:52am 
I see, I will give it another try, perhaps there is still hope for me then =)
Shaska  [author] Sep 1, 2017 @ 9:58am 
Yes, I got that error as well. It still creates the project file just fine, you just have to load it up yourself.
Are you editing the "defaul*.ini" files? Because those won't work for mods. You'll need the .ini files from \Users\Shaska\Documents\my games\XCOM2 War of the Chosen\XComGame\Config
Dalton Sleeper Sep 1, 2017 @ 9:49am 
@Shaska, awesome!
A quick question, did you have any issues with the SDK, missing files when creating a default mod, or that things does not stick when in game? I'm not sure which approach you used, ini patching or your old method, but even when my mod (and files) gets copied to the mod directory, gets loaded by the game (I assume, no errors, listed and enabled), the values still seems to come from the original file. VS2013 is pointing to WotC game dir (XComGame) and WotC SDK (XComGame)

Any advice?
Shaska  [author] Sep 1, 2017 @ 7:24am 
I've uploaded a WotC version of Disable Timers here: