706 ratings
Disable Timers
File Size
2.381 MB
Feb 5 @ 4:37pm
Mar 14 @ 9:54pm
4 Change Notes ( view )

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Disable Timers

Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate.
This mod does not disable achievements.

If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.

A campaign reset should not be neccessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod.
You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData
Once you save your game with this mod enabled, it will no longer be possible to load the save without it.

If you were looking to alter the Doomsday clock, check out this thread by Ez- http://steamcommunity.com/app/268500/discussions/0/412446292764413464/
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jeff May 21 @ 2:33pm 
Shaska  [author] May 21 @ 11:20am 
Are you using the new DLC?
jeff May 21 @ 9:49am 
This isn't working for me. I tried it on an existing campaign and there was no effect. Then I started a new campaign and still no effect on timers. :(
soulgod2003 May 14 @ 6:50am 
I think I came across a weird bug though. It might be a new mission that was added in the update. It was a kill/capture vip mission. When my squad got detected, command says that the ranger will have to do a new extract location and that it'll be back. It's supposed to come back after 8 or 9 turns. But since this disables the timer, the ranger never comes back and you can't call for pickup because the pickup is supposed to happen after the countdown. I ended up stuck in the mission.

Just fyi though. This was the mission that a noticed the disable timer wasn't working, because I got the count down. It went from 9 down to 6. I unscribed the mod then resubscribed and it worked again and the timer stopped. But then I couldn't complete the mission because the countdown stopped.

I'm gonna start a new campaign and see if the mod is working from the get go, maybe it won't matter and only because I had to resubscribe, that was what messed the mission up.
soulgod2003 May 14 @ 6:40am 

The unsubscribe then resubscribe method worked
soulgod2003 May 14 @ 5:29am 
After this new villian pack update, my timer stopped as well. I've tried to verify the cache and refresh the mods, but it still isn't working. I'm gonna try to unsubscribe then subscribe and see if that works. FYI, it's not just your mod that stopped. My continue mission at the start screen stopped as well. Gonna resubscribe that as well.
Major Mozzer May 12 @ 1:19pm 
yeah my mistake it was showing the timeer but not counting down
Shaska  [author] May 12 @ 1:15pm 
Tested the current version, and I'm not seeing any issues with it.
Try running the game once after updating to the latest patch, then restart it again. I also suggest pressing the update/refresh button on the launcher as well.
That fixed most issues with mods after the last patch.
If this doesn't work, there are probably some compatability issues with the latest DLC.
Major Mozzer May 12 @ 12:00pm 
The most recent update seems to have broken this along with alot of other mods that effect gameplay
Harzard Apr 16 @ 6:41am 
I am sorry. I didnt noticed that the counttowntimer is still there but dont going down :/
all is ok! Thx for this mod