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Lockwood
   
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Universe: Team Fortress
Map
Позначки: SFM
Розмір файлу
Додано
Оновлено
275.238 KB
31 січ. 2016 о 3:43
1 лют. 2016 о 17:53

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Lockwood

Опис
Created for the TF2Maps Winter 2016 72hr TF2Jam.[tf2maps.net]
This map can be used for loadout posters or showcasing custom items for the TF2 workshop.

Also available for Garry's Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1207056857

Includes:
sfm_lockwood_blu.bsp
sfm_lockwood.bsp
Коментарів: 15
FewixOfficial 26 лип. 2023 о 19:30 
flint lockwood
ILC 23 січ. 2022 о 13:43 
ALLALTITUDE 24 берез. 2020 о 0:22 
gonna be honest, i was kind of hoping that the BLU version had a bit, more. like there was actually a significant difference. RED was more agricultural looking, and BLU was more industrious
jare 26 трав. 2019 о 13:02 
flint lockwood
hXX 28 лип. 2016 о 23:25 
I know this is late, but it would be better if the blu version had metal instead of wood.
Ebobo_нах 2 лют. 2016 о 21:37 
Close to my middle name.
Originope  [автор] 1 лют. 2016 о 18:04 
As suggested by Eternal Realm, I've created a new BLU version of the map! It should be automatically downloaded the next time you fire up SFM. As suggested by The Siphon, the ceiling texture in the original RED version has been changed.
Originope  [автор] 1 лют. 2016 о 17:55 
Yes, Source engine maps require at least one light entity to be present, otherwise it will be just like as if you've put "mat_fullbright 1" into the console.
Stev the Brobdingnagian Wedge 1 лют. 2016 о 17:09 
I don't know hammer's foibles, does it demmand you have lights to bake lighting?

would adding an HDR skybox outside the room fix it?
Originope  [автор] 1 лют. 2016 о 15:47 
If there were no lights, the map would look completely lit up