Source Filmmaker

Source Filmmaker

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Lockwood
   
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Universe: Team Fortress
Map
Merkelapper: SFM
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275.238 KB
31. jan. 2016 kl. 3.43
1. feb. 2016 kl. 17.53
2 endringslogger ( vis )

Abonner for å laste ned
Lockwood

Beskrivelse
Created for the TF2Maps Winter 2016 72hr TF2Jam.[tf2maps.net]
This map can be used for loadout posters or showcasing custom items for the TF2 workshop.

Also available for Garry's Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1207056857

Includes:
sfm_lockwood_blu.bsp
sfm_lockwood.bsp
15 kommentarer
FewixOfficial 26. juli 2023 kl. 19.30 
flint lockwood
ILC 23. jan. 2022 kl. 13.43 
ALLALTITUDE 24. mars 2020 kl. 0.22 
gonna be honest, i was kind of hoping that the BLU version had a bit, more. like there was actually a significant difference. RED was more agricultural looking, and BLU was more industrious
jare 26. mai 2019 kl. 13.02 
flint lockwood
hXX 28. juli 2016 kl. 23.25 
I know this is late, but it would be better if the blu version had metal instead of wood.
Ebobo_нах 2. feb. 2016 kl. 21.37 
Close to my middle name.
Originope  [skaper] 1. feb. 2016 kl. 18.04 
As suggested by Eternal Realm, I've created a new BLU version of the map! It should be automatically downloaded the next time you fire up SFM. As suggested by The Siphon, the ceiling texture in the original RED version has been changed.
Originope  [skaper] 1. feb. 2016 kl. 17.55 
Yes, Source engine maps require at least one light entity to be present, otherwise it will be just like as if you've put "mat_fullbright 1" into the console.
Stev the Brobdingnagian Wedge 1. feb. 2016 kl. 17.09 
I don't know hammer's foibles, does it demmand you have lights to bake lighting?

would adding an HDR skybox outside the room fix it?
Originope  [skaper] 1. feb. 2016 kl. 15.47 
If there were no lights, the map would look completely lit up