Source Filmmaker

Source Filmmaker

101 voti
Lockwood
   
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Universe: Team Fortress
Map
Mostra gli oggetti etichettati con tutti i termini selezionati: SFM
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275.238 KB
31 gen 2016, ore 3:43
1 feb 2016, ore 17:53
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Lockwood

Descrizione
Created for the TF2Maps Winter 2016 72hr TF2Jam.[tf2maps.net]
This map can be used for loadout posters or showcasing custom items for the TF2 workshop.

Also available for Garry's Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1207056857

Includes:
sfm_lockwood_blu.bsp
sfm_lockwood.bsp
15 commenti
FewixOfficial 26 lug 2023, ore 19:30 
flint lockwood
ILC 23 gen 2022, ore 13:43 
ALLALTITUDE 24 mar 2020, ore 0:22 
gonna be honest, i was kind of hoping that the BLU version had a bit, more. like there was actually a significant difference. RED was more agricultural looking, and BLU was more industrious
jare 26 mag 2019, ore 13:02 
flint lockwood
hXX 28 lug 2016, ore 23:25 
I know this is late, but it would be better if the blu version had metal instead of wood.
Ebobo_нах 2 feb 2016, ore 21:37 
Close to my middle name.
Originope  [autore] 1 feb 2016, ore 18:04 
As suggested by Eternal Realm, I've created a new BLU version of the map! It should be automatically downloaded the next time you fire up SFM. As suggested by The Siphon, the ceiling texture in the original RED version has been changed.
Originope  [autore] 1 feb 2016, ore 17:55 
Yes, Source engine maps require at least one light entity to be present, otherwise it will be just like as if you've put "mat_fullbright 1" into the console.
Stev the Brobdingnagian Wedge 1 feb 2016, ore 17:09 
I don't know hammer's foibles, does it demmand you have lights to bake lighting?

would adding an HDR skybox outside the room fix it?
Originope  [autore] 1 feb 2016, ore 15:47 
If there were no lights, the map would look completely lit up