Source Filmmaker

Source Filmmaker

101 ratings
Lockwood
   
Award
Favorite
Favorited
Unfavorite
Universe: Team Fortress
Map
Tags: SFM
File Size
Posted
Updated
275.238 KB
Jan 31, 2016 @ 3:43am
Feb 1, 2016 @ 5:53pm
2 Change Notes ( view )

Subscribe to download
Lockwood

Description
Created for the TF2Maps Winter 2016 72hr TF2Jam.[tf2maps.net]
This map can be used for loadout posters or showcasing custom items for the TF2 workshop.

Also available for Garry's Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1207056857

Includes:
sfm_lockwood_blu.bsp
sfm_lockwood.bsp
15 Comments
FewixOfficial Jul 26, 2023 @ 7:30pm 
flint lockwood
ILC Jan 23, 2022 @ 1:43pm 
ThrobHurt Mar 24, 2020 @ 12:22am 
gonna be honest, i was kind of hoping that the BLU version had a bit, more. like there was actually a significant difference. RED was more agricultural looking, and BLU was more industrious
jare May 26, 2019 @ 1:02pm 
flint lockwood
hXX Jul 28, 2016 @ 11:25pm 
I know this is late, but it would be better if the blu version had metal instead of wood.
Ebobo_нах Feb 2, 2016 @ 9:37pm 
Close to my middle name.
Originope  [author] Feb 1, 2016 @ 6:04pm 
As suggested by Eternal Realm, I've created a new BLU version of the map! It should be automatically downloaded the next time you fire up SFM. As suggested by The Siphon, the ceiling texture in the original RED version has been changed.
Originope  [author] Feb 1, 2016 @ 5:55pm 
Yes, Source engine maps require at least one light entity to be present, otherwise it will be just like as if you've put "mat_fullbright 1" into the console.
Stev the Brobdingnagian Wedge Feb 1, 2016 @ 5:09pm 
I don't know hammer's foibles, does it demmand you have lights to bake lighting?

would adding an HDR skybox outside the room fix it?
Originope  [author] Feb 1, 2016 @ 3:47pm 
If there were no lights, the map would look completely lit up