Space Engineers

Space Engineers

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T.N.F. Strike Carrier Class 'Tigershark' Mk.II
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
74.203 MB
Jan 16, 2016 @ 7:30pm
Apr 14, 2019 @ 6:18am
9 Change Notes ( view )

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T.N.F. Strike Carrier Class 'Tigershark' Mk.II

In 1 collection by Malmhrid
T.N.F. Decommissioned Ships
12 items
Description
Welcome Captain, and congratulations on your commission! I’ll be your XO, please follow me to the bridge and I’ll fill you in on the latest. I wish we could have gone through the particulars of this ship right away, but as you know, we are currently undocking and will be underway to the dwarf planet 'Eris' in a few minutes. Pirate scum and their illegal mining operations, they never learn it seems. Through this door here, if you please. There, can you hear it? Navigation is firing up our ion thrusters. Let us climb the stairs to the main deck before they start warming up the hydrogen thrusters, it will be nearly impossible to hear each other on the flight deck then. By the way, Operations & Planning have drawn up a plan of attack, and they are ready for you to review it once you're ready. They'll be waiting in the briefing room.

This is the crew section, and there's the door to the bridge at the end of the hallway there. Here are the fighter pilots' quarters. They're 'Broadwing' pilots on this mission, as cocky as they get. The Assault Team quarters are empty, as usual, I believe they booked Hangar A for use as a firing range. They hardly ever rest while on board, but that's what you'd expect from the Strike Infantry. Their leader is good, very experienced, you'll meet them during the team's mission briefing later. Here lives our 'Rhino' crew, real risk-takers. Really precise though, very thorough. I'm glad to have them with us on this mission.

This is your quarters here, the blue door on the left before entering the bridge. Now onto the bridge itself. Captain on the bridge! As you can see, the officers are still focused on their work instead of standing at attention, as we are on a combat mission. Of course, you can change these protocols to your satisfaction later if you wish. You'll find that the Tigershark class has all the standard bridge stations, nothing new for an experienced Fleet captain like yourself. Navigation, Weapons and Communications are gathered here on the center platform, with the Chief Engineer sitting on its starboard side. Your station is here, captain, by the navigator's seat. Engineering reports reactors at full yield and jump drives charged. Navigation has the course for 'Eris' plotted and the carrier aligned. The bridge is yours, captain.


General characteristics:
-Crew: 17 Crew/Officers + 6 Strike Infantry
-Length: 160 m
-Width: 102,5 m
-Height: 42,5 m
-Mass: 7,077,518 kg


Armaments:
-2x Missile turrets
-6x Gatling turrets
-15x Light (interior) turrets


Carrier Capacity:
-4x Assault Fighters
-1x Heavy Dropship


T.N.F. Carrier Space-/Aircraft:







Features:
-Capable of atmospheric launch and entry.
-Bridge with LCD-screens showing the ship’s status (using MMaster’s LCD-script), and control stations.
-Naosyth's Auto Hover script, which helps keeping the carrier level in atmosphere when using the hangars.
-Fighter Repair Station with sensor which turns off the welders if a person gets too close.
- Timer block that reconnects the fighters' connectors and landing gears every second, and deactivates when the hangar doors are opened. This is to prevent the fighters from disconnecting and slamming into the hangar interior during flight.
-Dedicated ice container with sorter blocks, making sure the oxygen generators don't drain all the ice in creative and then removes it when switching to survival.
-An internal projector to aid in repairing the ship.
-Four Jump Drives with a range of 350 km.
-Airlocks compatible with T.N.F. ships and stations.
-Air vents are placed in ventilation shafts to save interior space.
-Automatic section lockdown when a leak is detected (Using Mmaster’s and Morphologis’ Oxygen Lockdown script)
-No rotors nor pistons.
-Contains fuel, ammunition and components – tested in survival.


Known issues:
-I sometimes get a bug that removes part of the inventory (especially ammunition) when switching to survival, despite there being plenty of space.
-The text panels sometimes flicker on and off, must be a game bug.

Acknowledgements:
-MMaster's LCD 2 script.
-The screens showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Script, made by Whiplash141.
-Diagnostics screens using the Floor Plan Script by Alysius.
-The missiles’ targeting system is controlled by Whip's Optical Missile Guidance Script by Whiplash141.
-The planet seen in the screenshots is Sektan's Snow Planet .
19 Comments
Swagofile-iscool May 28, 2018 @ 1:10pm 
I just dont know what the controls on the hotbar do. I can guess and remember but thats not working so well
Malmhrid  [author] May 28, 2018 @ 7:43am 
Hi, are you referring to the lack of description on this workshop page, or are you talking about something that you feel is missing from the blueprint?
Swagofile-iscool May 20, 2018 @ 7:01am 
Great ship but one concern. How would i know how to use this? Like i see you have some hud info on the other ships but i have no idea how to use this ship
Hephaestus-13 Aug 16, 2016 @ 12:18am 
Thanks for the info!
Harni Darkstar Aug 15, 2016 @ 7:05am 
thanks
Malmhrid  [author] Aug 13, 2016 @ 1:43am 
@tk__421: Yes it is by design! It is a timer named "reconnector", and it turns off when you open the hangar doors. It is to prevent the small craft to tear off during high speeds.
@aaron305: Yes, it has four.
@Uncatchable: I'll take a look at it!
Harni Darkstar Aug 12, 2016 @ 6:06pm 
I can't detach the fighters from the deck, it just autolocks back on and I can't even unlock the connector
Hephaestus-13 Aug 8, 2016 @ 9:02pm 
Does it have a jump drive?
Uncatchable Jul 23, 2016 @ 8:57pm 
Nice ship. Now the LCDs are broken. Atleast in the Dev version as MMaster has updated the script and updates from keen. it would be nice if the LCDs were fixed.
jaxjace Apr 10, 2016 @ 3:00pm 
holy hell i love this ship!!!!