Quake Live
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More Gametypes
   
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2015年10月20日 20時37分
2020年1月18日 19時29分
8 項目の変更履歴 ( 表示 )

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More Gametypes

解説
Provides additional gametypes, going from pro-oriented settings to silly and fun ones. The factories avoid touching server management cvars and limit themselves to gameplay modifications.

Here's the current list of factories provided by this item :

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
mg_ad_3w - Attack & Defend based on 3Wave's CaptureStrike
mg_ad_pql3w - Attack & Defend based on 3Wave's CaptureStrike with PQL physics

mg_ca_7lg - CA with the old weapons balance (no HMG, 7 lg damage)
mg_ca_nohmg - CA without the HMG
mg_ca_pql - PQL CA
mg_ca_pqlnohmg - PQL CA without the HMG
mg_ca_ra3 - Reconstitution of Clan Arena as it was in Rocket Arena 3
mg_ca_rockets - CA with rockets only. No splash damage
mg_ca_vampnohmg - The popular Clan Arena modification with PQL Physics and Vampiric Damage... without the HMG!
mg_ca_classic - CA with classic physics. The weapon balance remains unchanged (6dmg lg, HMG on)

mg_ctf_classic - Capture The Flag with classic settings
mg_ctf_hook - Capture The Flag with classic settings... and a grappling hook (weapon 10)!
mg_ctf_pql - Capture The Flag with the PQL ruleset
mg_ctf_pqlmines - Capture The Flag with the PQL ruleset and proximity mines
mg_ctf_rockets - CTF with rockets only
mg_ctf_runes - CTF with runes (but no hook)

mg_dom_aw - Domination with every weapon at spawn.

mg_duel_15 - Duel with a 15 minutes duration
mg_duel_pql - Duel with the PQL ruleset
mg_duel_aw - Duel with all weapons on spawn

mg_ffa_aw - FFA with a hint of CA. Spawn with all weapons, lots of ammo, no self damage
mg_ffa_classic - Classic QL FFA settings
mg_ffa_pql - Classic QL FFA settings with the PQL ruleset
mg_ffa_rockets - FFA with only rockets. No self nor splash damage, only directs (and bouncing around)
mg_ffa_ws - Classic QL FFA settings with instant weapon respawn

mg_ft_uft - Ultra Freeze Tag settings.
mg_ft_uift - Ultra insta Freeze Tag settings.
mg_ft_p4f - Clan Play For Fun's unusual iFT settings

mg_har_classic - Harvester with classic settings

mg_oneflag_classic - 1-Flag CTF with classic settings
mg_oneflag_qb - QuakeBall; Gauntlet only One-Flag CTF with fun physics and tackling
mg_oneflag_rockets - 1F-CTF with rockets only

mg_race_classic - Race with classic (Vanilla) physics.

mg_tdm_aw - TDM with a hint of CA. Spawn with all weapons, lots of ammo, no self damage nor friendly fire
mg_tdm_classic - Team Deathmatch with classic settings
mg_tdm_kami - Team Deathmatch madness with the kamikaze item
mg_tdm_pql - Team Deathmatch with the PQL ruleset
mg_tdm_rockets - TDM with rockets only, no splash damage
mg_tdm_kamiaw - Team Deathmatch with the kamikaze item and all weapons on spawn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Please note that 'PQL' stands for 'Pro Quake Live' and is what has been known as 'Turbo' since September 2014.

More factories should be added in the future. Please let me know in this item's forum if you have suggestions!
人気スレッド 全て表示 (3)
44
2022年6月15日 20時34分
ピン留め: Suggestions
FlashSoul
1
2020年1月18日 20時30分
Spawn Protection FT
^7Ð^1e^1athr^7ʘ^1w
0
2016年5月26日 23時31分
Downloading
mo0n_sniper
155 件のコメント
FlashSoul  [作成者] 2023年11月2日 18時00分 
At some point, I can't tell you what year exactly but it was obviously a while ago, the devs changed some things about the physics. For instance, with the new settings, you can get some speed by bunny hopping without any actually strafe jumping. It wasn't so before. Anything that mentions "classic" reverts to the old movement physics. Looking at the scripts, the exact cvars seem to be those:
"pmove_BunnyHop": "0",
"pmove_CrouchStepJump": "0",
"pmove_JumpTimeDeltaMin": "50",
"pmove_WaterSwimScale": "0.5f",
"pmove_WaterWadeScale": "0.75f"
Smytsidian 2023年11月1日 6時36分 
can you explain what a classic setting gamemode is and what is so different for a normal gamemode
TechWobbler_ex 2023年8月18日 12時32分 
Does anyone know if there's a mod I can get that adds a gametype that is like team fortress?
bnuy (pure only) 2023年3月24日 12時31分 
Ok, I get it, thanks
FlashSoul  [作成者] 2023年3月19日 13時20分 
No, it cannot. The factory system this is based on does not exist in Quake 3. You could always however look at the factories you like in the config file and copy over the cvars. Most of them wil be the same in Quake 3. I think you could them make yourself a bind or alias to change everything in one go when you want it, provided you have server admin access. I can't think of a way to tie it to a vote though.
bnuy (pure only) 2023年3月19日 12時20分 
can this mod be played in the original quake 3 arena?
trefle 2021年12月30日 0時45分 
Alright, let me try that.
FlashSoul  [作成者] 2021年12月30日 0時30分 
Not that I know, no. The closest to that would probably be something like freezetag with CA-like settings and insanely long thaw times so it doesn't occur.
trefle 2021年12月29日 6時04分 
Hey, is there a way to get g_spawnItemWeapons to work in clan arena? trying something out.
^6Derv_ 2020年1月10日 20時37分 
Can you DM me so I can pick your brain for a min?