Source Filmmaker

Source Filmmaker

179 ratings
Wall / floor pack
 
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Model
Models: Architecture
Tags: Sfm
File Size
Posted
221.469 MB
Oct 4, 2015 @ 9:22am
1 Change Note ( view )

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Wall / floor pack

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Description
Includes 12 models:
1) wall.mdl................. have 32 textures, all textures have normalmap
2) wall_iron.mdl......... have 32 textures, all textures have normalmap
3) wall_tile.mdl........... have 32 textures, all textures have normalmap
4) wall_wood.mdl....... have 32 textures, all textures have normalmap
5) \wall_plaster.mdl.... have 32 textures, all textures have normalmap
6) wall_wallpaper.mdl. have 32 textures, all textures have normalmap
7) wall_floor.mdl......... have 28 textures
8) wall_carpet.mdl...... have 29 textures
9) wall_defect.mdl...... have 32 textures
10)wall_building.mdl.. have 16 textures
11)wall_other.mdl...... have- 32 textures
12)wall_blood.mdl...... have 32 textures

All models have 8 bodygroup.
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68 Comments
mori Dec 27, 2016 @ 3:13am 
Legend!
Sparky Sep 14, 2016 @ 8:52am 
why does this lag sfm so badly?
Whoenix Pright Sep 11, 2016 @ 9:09am 
@Bonnie Animations and resize it
Whoenix Pright Sep 11, 2016 @ 8:23am 
@Bonnie Animations just put like a normal models ._.
FoxyCyber Sep 11, 2016 @ 7:48am 
how do i put it on a model? I want to put a blood texture :c
KFC Bankrupt Sep 10, 2016 @ 11:14pm 
absolutely kickass,
thanks bruhhhh!
👌 Jul 17, 2016 @ 4:48pm 
Those are some nice walls.
ToxicRayn Apr 2, 2016 @ 5:20pm 
@¿ Wat Iz Dis Ting ?: That's correct. It takes a while to put your scene together depending on the size and complexity of your desired scene but it's a bit faster if you know how to resize models.
Stalker Pod Mar 30, 2016 @ 2:47pm 
@ToxicRayn so then this are separate tiles and I just have to put them together to make my own scene right!? P.S. I think you put a space after you @ sign thats why I didn't respond earlier.
ToxicRayn Mar 22, 2016 @ 2:55pm 
@ ¿ Wat Iz Dis Ting ? : Basically these are tiles that you put together to make either a wall, floor or ceiling. If what you're curious about is how to get the wall_defect, wall_blood or wall_other models to work, you simply click "copy samples" of your wall or floor that you've made with these tiles under the motion editor and you paste the samples over the "wall_defect" or "wall_blood" models, to make it look as if you've added some effects on your wall/floor.