Sid Meier's Civilization V

Sid Meier's Civilization V

127 ratings
The Kingdom of Egypt (Djoser)
   
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File Size
Posted
Updated
15.010 MB
Sep 21, 2015 @ 3:52am
Dec 3, 2015 @ 10:17pm
7 Change Notes ( view )

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The Kingdom of Egypt (Djoser)

In 1 collection by JFD
JFD's Civilisations
148 items
Description


Adds Egypt led by Djoser as a playable civilization. Does not replace Ramesses' Egypt.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider donating to Paypal[www.paypal.com] or supporting me on Patreon[www.patreon.com].



Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Supported Mods
Credits
  • JFD: Author
  • Tarcisio: Artwork
  • Janboruta: Artwork, Utilities
  • Sukritact: Artwork
  • Regalman: Artwork, Research
  • Leugi: Graphics
  • Whoward69: Utilities
  • Loreena Mckinnet: Music (Egyptian Music)
  • Derek Fiechter: Music (Tomb Raiders)

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
36 Comments
LewsTherin Nov 17, 2017 @ 2:37am 
PS: new deal trigger triggers for me even if I don't get a new policy, so probably is triggering for me (and maybe for all other AI civs who knows), when Roosevelt AI gets it
LewsTherin Nov 17, 2017 @ 2:35am 
Not sure why, but I get a "new deal" trigger from time to time, even if i'm using djoser... bug? Playing with vox populi and almost all the mods listed in "out of the box" mod list, with a bunch of your civs. Before this game with Djoser I played with Roosevelt, and also in this game Roosevelt is present as AI. There's probably a bug somewhere or my mod list is bugged, or it does work as intended?
WhatsALad Jun 26, 2017 @ 6:57pm 
Would your mods work with Ingame Editor?
PitchBright Jun 1, 2017 @ 10:34pm 
Earth Mother Pantheon bugged: Stone Resources don't yield Faith.
Mr. Coffey Aug 15, 2016 @ 10:58am 
Oh my God. I wish I could use this in multiplayer. Just looking at this civ..... So beautiful. Thank you author, you did a wonderful job.
Yammy Jul 15, 2016 @ 5:34pm 
Man, I was skeptical at first, didn't think anything could beat out normal Egypt for wondermongering but JESUS. Great mod, a new favorite!
Lililick my balls Jul 2, 2016 @ 4:42pm 
Bug :Earth Mother pantheon belief does not give faith for stones
jay Jun 26, 2016 @ 3:05am 
Nice Civ. Good work. For some reason though the Civ specific decisions do not show up, I believe I had the same problem with another of the egyptian civs. Any ideas of the cause?
𒄑𒉈𒂵𒈩 May 28, 2016 @ 5:38am 
What happened to Hatshepsut? Also will you consider doing a Kurd civ with based Apo as leader?
twentyonelol Dec 27, 2015 @ 8:09am 
I've enjoyed this civ a lot, thanks for the work.

However I got various production related bugs, i.e. a horse tile gave only a base 1 food 1 production, even with a pasture and stables, a cattle in that same city registered the pasture improvement but not the stables building +1 production. My petra didn't register the +1 production on certain tiles. I had a lighthouse that didn't provide the +1 production from sea resources.

I also didn't get any Civ specific Decisions in my Events and Decisions Mod.