Sid Meier's Civilization V

Sid Meier's Civilization V

286 ratings
Mercenaries
   
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2.371 MB
Sep 7, 2015 @ 11:10pm
Feb 15, 2016 @ 9:34pm
27 Change Notes ( view )

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Mercenaries

Description

Overview:
Mercenaries is a mod that introduces a system of recruitment for high-leveled and sometimes unique Mercenary units. Mercenaries are recruited by spending Gold (or Faith) on 'Contracts,' time-sensitive periods during which you gain control of a particular unit, for a particular maintenance cost. Mercenaries do not gain levels nor can they upgrade, but they are often more powerful than standard units (though expensive), and sometimes come en masse.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal[www.paypal.com] or supporting me on Patreon[www.patreon.com].

Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[www.dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert mod name here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Credits
  • JFD: Primary Author
  • Pouakai: Author
  • Janboruta: Artwork
  • Sukritact: Artwork
  • Sub6: Translation (Japanese)
  • bernie13: Graphics
  • JTitan: Graphics

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
Popular Discussions View All (1)
17
Mar 24, 2021 @ 3:06pm
Bug Report
king_moogle
151 Comments
Too Bossy For U Jan 2, 2022 @ 7:45pm 
This mod adds a promotion "created" to all units, and it's conflicting with other promotions (such as the Ayelids promotion (from the alpha centuri mod I believe) of healing every turn). Unsubscribing and relaunching another map does not solve the issue. The "created" promotion still remains and the promotions of other civs is still broken. Other than that works fine.
max Sep 23, 2021 @ 1:00pm 
Any one has an updated version working good with Vox Populi ?
nicovallejos Dec 2, 2020 @ 10:42am 
@SLGray

Given the circumstances regarding the fact that the old version of JFD's Rise to Power in CivFanatics that is already out of date, I'm afraid that the Mercenaries mod, along with Piety and Cities in Development, would not be compatible with the Steam version of RtP. I have already informed @Zwei888 that the Renaissance Era Revised mod will have no more support from Mercenaries since it is already out of date.
Walex Nov 3, 2020 @ 10:46am 
This is an amazing mod! So cool having Roman legions as Babylon haha
Was wondering does the Diplocorner UI work with this mod?

Thanks :)
Lee Aug 25, 2020 @ 11:16pm 
Is this going to be added to the Rise to Power mod collection or can it already be used with it?
xX_Safety_First_Grenadier1803_Xx Mar 7, 2020 @ 6:58pm 
There seems to be a bug where I get free resources when disbanding units. It's quite frustrating because I removed some mercenaries by giving them away to city-states before breaking the contract, but now I'm in negative resources. I've defaulted to negative resources. I tried re-contracting them then disbanding them, and that puts me back to 0, but breaking the contract goes back to negatives. Then I tried contracting then breaking the contract, but that doesn't do anything either.
renzino Aug 22, 2019 @ 12:54pm 
Hi !
My game is in french and when i play with this mod "horse back ridding" tech disapear of the tech tree. Any ideas ? Thank you.
Lucius, the Heavenly Dragon Jul 27, 2019 @ 7:37pm 
Would this mod conflict with a mod that removes Mercenary Army from Commerce, such as Reform and Rule?

Some information that might be relevant: Landschneckts have been given to the Honor Finisher
Crusader Jun 14, 2019 @ 7:23pm 
Quite powerful, can get more extra-powerful advanced units for a higher cost. If you have a lot of gold, mercenaries are good for adding an extra kick to your military, though don't rely on them since they do cost more and can't upgrade or promote.
Evil Paragon Sep 17, 2018 @ 1:43am 
It will never happen, but I just want to put this idea somewhere.

I'd love to see Bushranger mercenaries. Give them Ned Kelly armour with Woodsman and Hillman perks and boom, you got an Australian mercenary unit.
They're famed for outrunning the law and surviving in the Rough Australian wilderness. Makes sense to give them movement bonuses to Rough terrain.

Someone could just make that as an addon, or hell, it would make a great Unique Unit for Barbarians even.