Sid Meier's Civilization V

Sid Meier's Civilization V

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Mercenaries
   
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タグ: Units, Component
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2.371 MB
2015年9月7日 23時10分
2016年2月15日 21時34分
27 項目の変更履歴 ( 表示 )

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Mercenaries

解説

Overview:
Mercenaries is a mod that introduces a system of recruitment for high-leveled and sometimes unique Mercenary units. Mercenaries are recruited by spending Gold (or Faith) on 'Contracts,' time-sensitive periods during which you gain control of a particular unit, for a particular maintenance cost. Mercenaries do not gain levels nor can they upgrade, but they are often more powerful than standard units (though expensive), and sometimes come en masse.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal[www.paypal.com] or supporting me on Patreon[www.patreon.com].

Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[www.dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert mod name here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Credits
  • JFD: Primary Author
  • Pouakai: Author
  • Janboruta: Artwork
  • Sukritact: Artwork
  • Sub6: Translation (Japanese)
  • bernie13: Graphics
  • JTitan: Graphics

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
人気スレッド 全て表示 (1)
17
2021年3月24日 15時06分
Bug Report
king_moogle
151 件のコメント
Too Bossy For U 2022年1月2日 19時45分 
This mod adds a promotion "created" to all units, and it's conflicting with other promotions (such as the Ayelids promotion (from the alpha centuri mod I believe) of healing every turn). Unsubscribing and relaunching another map does not solve the issue. The "created" promotion still remains and the promotions of other civs is still broken. Other than that works fine.
max 2021年9月23日 13時00分 
Any one has an updated version working good with Vox Populi ?
nicovallejos 2020年12月2日 10時42分 
@SLGray

Given the circumstances regarding the fact that the old version of JFD's Rise to Power in CivFanatics that is already out of date, I'm afraid that the Mercenaries mod, along with Piety and Cities in Development, would not be compatible with the Steam version of RtP. I have already informed @Zwei888 that the Renaissance Era Revised mod will have no more support from Mercenaries since it is already out of date.
Walex 2020年11月3日 10時46分 
This is an amazing mod! So cool having Roman legions as Babylon haha
Was wondering does the Diplocorner UI work with this mod?

Thanks :)
Lee 2020年8月25日 23時16分 
Is this going to be added to the Rise to Power mod collection or can it already be used with it?
xX_Safety_First_Grenadier1803_Xx 2020年3月7日 18時58分 
There seems to be a bug where I get free resources when disbanding units. It's quite frustrating because I removed some mercenaries by giving them away to city-states before breaking the contract, but now I'm in negative resources. I've defaulted to negative resources. I tried re-contracting them then disbanding them, and that puts me back to 0, but breaking the contract goes back to negatives. Then I tried contracting then breaking the contract, but that doesn't do anything either.
renzino 2019年8月22日 12時54分 
Hi !
My game is in french and when i play with this mod "horse back ridding" tech disapear of the tech tree. Any ideas ? Thank you.
Lucius, the Heavenly Dragon 2019年7月27日 19時37分 
Would this mod conflict with a mod that removes Mercenary Army from Commerce, such as Reform and Rule?

Some information that might be relevant: Landschneckts have been given to the Honor Finisher
Ultra-Violent Radiation 2019年6月14日 19時23分 
Quite powerful, can get more extra-powerful advanced units for a higher cost. If you have a lot of gold, mercenaries are good for adding an extra kick to your military, though don't rely on them since they do cost more and can't upgrade or promote.
Evil Paragon 2018年9月17日 1時43分 
It will never happen, but I just want to put this idea somewhere.

I'd love to see Bushranger mercenaries. Give them Ned Kelly armour with Woodsman and Hillman perks and boom, you got an Australian mercenary unit.
They're famed for outrunning the law and surviving in the Rough Australian wilderness. Makes sense to give them movement bonuses to Rough terrain.

Someone could just make that as an addon, or hell, it would make a great Unique Unit for Barbarians even.