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So this track was a breath of fresh air as well as being really solid and fun.
You have to boost over the jump, cut engines when you land and instantly correct course before boost jumping to the next.
Compared to the rest of the level, this section represents a rather large difficulty spike that could use some smoothing I feel.
A straighter path through the jumps would make this section feel less out of place in regards to dfficulty.
Otherwise I felt the rest of the track was excellently designed and extremely fun to play. Good job!