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Ilmoita käännösongelmasta
The refinery time feels more realistic against the newer version because it don´t eat 100k stone in "3" seconds it need a bit until you got one Thorium produced. Nice side effect that you must produce the Thorium, there are no Ore generation like in the newer version that mess up with the world.
The only thing that isn´t working here is the small reactor for large grids. It´s a black box. I hope that nukeguard will lay hands on for this great mod. The rest works fine even after this long time. Some minor things like refinery dont show up in g-menu itself and must be searched, are things that doesn´t really bothering. If you dont want an Survival Impossible reactor that you get with the new version, because it removes all Uranium from your world, this mod is a fully recommendation. It is literally a "balanced" version against the newer one.
Sincerely, a german Space Engineer
I think you nailed it with this mod(stage) and in my opinion it´s not obsolete it´s a balanced version of your newer one.
This is an great reactor mod that closes the gab between wind, solar and battery power and the vanilla uranium reactors or others like the Arc Reactor Mod. And even more they are still usefull after you managed to get the other reactors because there are 1x1 reactors that can be set when an big vanilla or Arc Reactor are to big and provide more power then a vanilla small reactor.
That there are no tier three and four like in the "new" version aren´t that bad, they feel to overpowered. The used amount of ice and stone are good to go and allows you the use of stone/gravel sifter mods if you want.
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