Counter-Strike 2

Counter-Strike 2

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26 ratings
de_DustCache
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
9.374 MB
May 12, 2015 @ 2:13pm
Feb 25, 2017 @ 8:11am
24 Change Notes ( view )

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de_DustCache

Description
This map is inspired by Dust2 and Cache. Let me hear what you think about it. Feedback is always appreciated.
10 Comments
Ghostii Dec 22, 2017 @ 7:40pm 
no cache feeling. its just a random map
Samo May 11, 2017 @ 1:30pm 
what the bloody hell?
touka Apr 15, 2017 @ 11:59pm 
wow! GOOD MAP!!!!!!!!
BraixDragon Jul 18, 2016 @ 9:16am 
dust 3 :D
Clapy Jan 23, 2016 @ 12:11pm 
Nice map :D I feel A and B are too far apart though also I felt it was more of a dust2/dust map not really cache
bong666 Sep 24, 2015 @ 9:12am 
If you are playing 5v5 it's too OP for CT side. There aren't any skyboxes so you can boost players on the roof from CT side easly...
Restless May 25, 2015 @ 8:26am 
So far I'm enjoying the generic dust feel, I always like dust maps, so good effort on that part. I also noticed that you did raise the skybox, which is also another plus. The only other thing that I could think about would be balancing the sites, as they look CT sided from a more detailed perspective. Like I said, if you were to somehow make it work where there was no roof over B and A main, I think this map would be solid.
AntiSchwarz  [author] May 25, 2015 @ 8:02am 
I have updated the map to a newer version. You can take a look if you want.
Restless May 24, 2015 @ 1:17pm 
Looking further into this map, I really really like this map. It looks very promising. The one thing that would make my opinion of this map so much higher is if the skybox was higher and there was open skyboxes in b and a main. I feel like it would balance it perfectly at b and make it somewhat easier for terrorists to take a site. The setups that I see from the CT's are 2 at B, 2 at Mid, and 1 at A.
Restless May 24, 2015 @ 1:04pm 
Comments on the map as I go around it
1.B site looks as though it's CT sided
2.Mid looks like it's even
3.A site looks like it's ct sided if mid is controlled by CT's
Overall, from looks it seems to be a ct sided map. Will playtest at a later time and give you better feedback. I have no complaints about this map.
Improvements that could be made are adding terrorist cover to a site and adding an open skybox to B main so that terrorists can smoke out the site without peaking.