Arma 3
43 ratings
XLA_FixedArsenal
 
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Data Type: Mod
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0.811 MB
May 4, 2015 @ 10:39am
Nov 4, 2017 @ 7:56am
7 Change Notes ( view )

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XLA_FixedArsenal

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Description
This mod improves the way the virtual arsenal works when using 'whitelisting' mode. The 'white listing' feature of the (vanilla) arsenal allows scripters to determine what items are or are not available. However, the vanilla white-listing has a few issues. E.g. by default, saved outfits that contain non-whitelisted equipment cannot be loaded. This mod introduces partial loading, i.e. loading all whitelisted parts of a saved outfit. It also includes fixes and improvements related to the white-listing feature.
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22 Comments
ImperialAlex  [author] Nov 4, 2017 @ 7:57am 
Thanks guys, the fixed version has been published to Steam/etc :)
Willard Oct 29, 2017 @ 7:02am 
@ImperialAlex I submitted a pull request on your github repo which fixes the incompatibility with the CBA_MiscItem, maybe you want to take a look at that.
SHOL Oct 28, 2017 @ 8:25pm 
ImperialAlex  [author] Oct 28, 2017 @ 6:39am 
@SHOL: It might be necessary to "force-add" them to the whitelist - check the forum topic for more details: https://forums.bistudio.com/forums/topic/174653-fixed-arsenal-an-arsenal-improving-workaround/ :)
SHOL Oct 25, 2017 @ 10:21am 
does xla not support any cba misc items?
I can't find any item on xla arsenal.
Verona Jul 25, 2017 @ 11:21am 
can you change the key bind
-SoL-Morpheus [marsoc.us] Jul 13, 2017 @ 10:33am 
I like it.. it's just a matter of learning how to use it. Like anything else.
ImperialAlex  [author] Jul 13, 2017 @ 6:04am 
Mandar: It's mostly people trying to customize things, which I admitt isn't the easiest thing, but there are a few example scripts included. TBH this mod would need to be rewritten from the ground up to use some of the more recent improvements to the engine and the vanilla arsenal.
But I'm no longer actively modding Arma so it'd be up to somebody else (the source code is available on Github if somebody wants to try)
Mandar Jul 4, 2017 @ 2:53pm 
there are so many questions on this mod, I am afraid to use it. Sounds like it needs to be simplified still... why has Bohemia not fixed this?
-SoL-Morpheus [marsoc.us] Jun 13, 2017 @ 8:39pm 
I was doing some research on the BIS_fnc_arsenal. I changed the init script from
0 = ["AmmoboxInit",[this,true]] spawn XLA_fnc_arsenal; to this
0 = ["AmmoboxInit",[this,false,{true}]] spawn XLA_fnc_arsenal;
Now when I go into the game only one ARSENAL is listed when you scroll the mouse wheel instead of two, and it is the one that has only the items in it that i want. I am doing an Unsung Virtual Arsenal so I only want the items that are specific to Unsung and ACE3 Medical. SO far working good. I have not tried it on the server yet though.