Arma 3
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XLA_FixedArsenal
   
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Data Type: Mod
File Size
Posted
Updated
0.811 MB
May 4, 2015 @ 10:39am
Nov 4, 2017 @ 7:56am
7 Change Notes ( view )

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XLA_FixedArsenal

Description
This mod is no longer actively developed. Please consider switching to @ace3's arsenal framework:
https://ace3mod.com/wiki/feature/arsenal.html
https://ace3mod.com/wiki/framework/arsenal-framework.html

Alternatively, I'd be happy for someone to continue development of this mod:
https://github.com/ImperialAlex/XLA_FixedArsenal
All of my contributions to this are free to use under GPL v2 or newer, CC-BY-SA or APL-SA (whichever license you prefer) but because much of the codebase is taken from vanilla I can't officially attach that label to the entire codebase.

This mod improves the way the virtual arsenal works when using 'whitelisting' mode. The 'white listing' feature of the (vanilla) arsenal allows scripters to determine what items are or are not available. However, the vanilla white-listing has a few issues. E.g. by default, saved outfits that contain non-whitelisted equipment cannot be loaded. This mod introduces partial loading, i.e. loading all whitelisted parts of a saved outfit. It also includes fixes and improvements related to the white-listing feature.
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27 Comments
ImperialAlex  [author] Jun 14, 2019 @ 12:14pm 
@Chief Zuma: I'm not sure, there aren't really any objects in the mod that could be placed in a mission. Did you save the missions while you had the modset active? If so, open the mission.sqm with a text editor and remove xla_fixedarsenal from the addOns and/or addOnsAuto section
Otherwise it sounds like an Arma3 bug/fluke and you'd have to try the usual remedies
Chief Zuma Jun 1, 2019 @ 4:51pm 
For some reason my missions are listing this as a dependency after I switched back from a friend's mod list (the missions were created long before). I've never used this mod before. Do you have any idea what would cause this dependency to be added to already existing missions?
Azazel-7 Jun 29, 2018 @ 11:10am 
fair enough,
ImperialAlex  [author] Jun 29, 2018 @ 10:31am 
@Azazel: This is a client side mod but it will not do anything unless the mission file includes special scripting to use it. It's just an alternative arsenal function that mission designers can call instead of the vanilla arsenal.

I actually don't recommnend using my mod anymore since the @ace3 mod now offers a very similar feature and they are in a much better position to maintain and support it.
Azazel-7 Jun 26, 2018 @ 10:28pm 
so is this a client side mod or server side?
ImperialAlex  [author] Nov 4, 2017 @ 7:57am 
Thanks guys, the fixed version has been published to Steam/etc :)
Willard Oct 29, 2017 @ 7:02am 
@ImperialAlex I submitted a pull request on your github repo which fixes the incompatibility with the CBA_MiscItem, maybe you want to take a look at that.
SHOL Oct 28, 2017 @ 8:25pm 
ImperialAlex  [author] Oct 28, 2017 @ 6:39am 
@SHOL: It might be necessary to "force-add" them to the whitelist - check the forum topic for more details: https://forums.bistudio.com/forums/topic/174653-fixed-arsenal-an-arsenal-improving-workaround/ :)
SHOL Oct 25, 2017 @ 10:21am 
does xla not support any cba misc items?
I can't find any item on xla arsenal.