Space Engineers

Space Engineers

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TVSI-Tech Buttons [DX11]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
471.004 KB
Dec 15, 2014 @ 2:00pm
Dec 8, 2015 @ 10:30pm
12 Change Notes ( view )

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TVSI-Tech Buttons [DX11]

In 1 collection by Tristavius
Tristavian Shipyards Inc: TVSI-Tech
31 items
Description
TVSI-Tech Buttons
Revision: 6
Direct X: 9 + 11
Date: 09/12/2015
Version: 01.111
Model Sizes: 700 kb
Texture Sizes: 86 kb


Description

A much requested item on the workshop and something I've wanted for ages - a single, wall mounted button for large ships.

Rev 2 Now includes a double button as well in three different formats. The On/Off button uses different colours for the 'ready to press' state instead of the default yellow.

Rev 3 includes an arrow button for small ships and a 4 way directional button for large ships.

Rev 4 converts all buttons to be DX11 compatible.

Rev 5 adds a button and a control panel pedestal, similar to https://steamcommunity.com/sharedfiles/filedetails/?id=308736941 As this mod has now been officially discontinued I have decided to add my own, near identical version for people to use. All credit to the original author for the idea.

Rev 6 adds a request by =NeO= for Small Ship pedestals.

All models use a stock or stock-alike feel and currently the mod is extremely small.

All models are fully re-colourable - in the images I represent colourable areas with my own corporate purple.


Notes

Due to a known bug with modded button panels, it may be necessary to save/reload multiplayer and dedicated server worlds after assigning a button to an action in order for it to function. This appears to be a fundamental mechanic of the button modding system (which we only have quite limited access to currently). I will be monitoring the situation and will fix it as soon as that becomes possible.

Update: I've had no reports in about 10+ weeks; it's possible this issue is resolved. Further feedback needed. Either way, it is game engine related not the mod.


Details

Colourable: Yes
Available On: Large Ships, Stations (+ Small version of Arrow Button and Pedestals)
Survival Ready: Yes
Build States: Yes
Collision Mesh: Yes
Correct Mirroring: Yes


Current Content

TVSI-Tech Button
TVSI-Tech Double Button
TVSI-Tech Double Arrow Button / TVSI-Tech Small Ship Arrow Button
TVSI-Tech Double On/Off Button
TVSI-Tech Directional Button
TVSI-Tech Button Pedestal / TVSI-Tech Small Ship Button Pedestal
TVSI-Tech Control Pedestal / TVSI-Tech Small Ship Control Pedestal


Planned Content

Additional wall mounted buttons.


Licencing

As basically zero of this work is mine other than a couple of lines of code being changed I provide this with no stipulations. A mod-list is polite but not required for uploaded workshop items.


Version History

09/12/2015: Rev 6: Added Small Ship Pedestals.
25/10/2015: Rev 5c: Added resource monitor group.
25/10/2015: Rev 5b: Added damage effects to all buttons as per KSWH button.
06/08/2015: Rev 5a: Updated construction models and fixed texture issue.
11/07/2015: Rev 5: Added Button and Control Panel Pedestals.
28/06/2015: Rev 4: Converted to DX11.
23/03/2015: Rev 3b: Fixed mirroring on WASD Button.
19/12/2014: Rev 3a: Fixed issue with assembler blueprints to show correctly.
18/12/2014: Rev 3: Added Directional Button. Added Arrow Button for Small Ships. Fixed incorrect button lighting bug.
16/12/2014: Rev 2: Added Double Arrow Button and Double On/Off Button
16/12/2014: Rev 1: Added Double Button
15/12/2014: Initial Release


Credits

The pedestals are near-identical to the now discontinued...
http://steamcommunity.com/sharedfiles/filedetails/?id=308736941
The author announced that he would not be supporting the mod any longer and suggested someone else build similar parts.

The Single Button is also available through Razerbone's "ButtonPanelMod"...
http://steamcommunity.com/sharedfiles/filedetails/?id=300556664
This mod splits the console and single button and allows both to be added to large and small ships.

All modelling by KSWH (Button) and Tristavius/KSWH (Double/Quad Button Variants, Pedestals).
All texturing by KSWH (Button) and Tristavius/KSWH (Double/Quad Button Variants, Pedestals).
111 Comments
Uzar Feb 6, 2023 @ 8:05am 
@Tristavius Would like to revive this mod. Would you be OK with that?
Soulkeeper Mar 30, 2020 @ 5:58pm 
this mod is working, I dit test in Creative, color working Not the skin
space_artist_4real Jan 23, 2018 @ 12:10pm 
About these pedestals, could we get another block that exactly replicates the old models?

I see there are a few differences between the models and I'd really appreciate the original models being added (IDK if it's even possible) inside this mod as retro versions of the current pedestals. I feel annoying being that guy that wants everything retro but I can't help my tastes.

Thank you for this excellent (and much needed) mod anyways!
WaYa Oct 26, 2017 @ 4:22pm 
SE 1.184.6 appears to have broke this mod (causes ctd and not even always providing a crash log)
McVoy Oct 8, 2017 @ 1:28pm 
@Tristavius: Hi, after last update there is a bug. In ON/OFF (Red/Green) buttons model (big grid) red and green colors dissapears. Both buttons are grey now. I don't checked other button's blocks.

BTW: is there possible for You to make an corner buttons blocks? Something like corner lights or corner LCDs? That will be great to place corner buttons next to (or under) corner LCD on flat wall.

Look at this photo: htt ps:/photos.app.goo.gl/ZtP2HQdAuX8d4Zts1 (delete space after htt...).
I would like to see four corner buttons panels: Up, Bottom, Left, Right. And maybe every of them in 4 variants: 1,2,3,4 - buttons? That's my dream. Can you fulfill it?
Dark Aug 24, 2017 @ 1:10am 
@Author Do you plan on Fixing This mod at all Trying to clean my Sub list of Broken Mods. (500 cleared off so far)
Danny May 21, 2017 @ 9:26am 
when i remove a buttion it shows on the hud of what it was last assigned too and i cant get rid of it even after exiting and reloading
Greystar Jan 24, 2017 @ 2:59pm 
An update sometime in the near future would be appreciated.
Shroom Dec 28, 2016 @ 9:33am 
To fix the LOD issues: Eikester suggests to either remove the <LOD> section from the xml and recompile the meshes or add the lod models.

It should be a very simple fix, if you don't have the time to do this or no longer plan to support your mods please let me know if I can correct and reupload them. Thanks.
Shroom Dec 27, 2016 @ 10:07am 
@Tristavius Do you have any plans to fix any your mods? Otherwise, please let us know if they will no longer be supported and tag them as [Deprecated]. Thank you.