Don't Starve

Don't Starve

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Geometric Placement
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Dec 14, 2014 @ 4:41am
Mar 25, 2022 @ 3:33pm
51 Change Notes ( view )

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Geometric Placement

Description
Compatible with all versions of the game (Vanilla, Reign of Giants, Shipwrecked, Hamlet, Don't Starve Together-- separately listed on the Don't Starve Together workshop). You can also find it on the Klei Forums[forums.kleientertainment.com]

Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).

Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen. As a general rule, placement mods are not compatible with each other.

Configuration Options
On the mods screen, with this mod selected, you can change a lot of the settings with the "Configure" button.
CTRL Turns Grid:
  • On; the grid is normally off, but holding CTRL shows it
  • Off; (default) the grid is normally on, but holding CTRL hides it
Options Button
A key to open an in-game menu for the mod's options. The default button is B on the keyboard. On controllers, using left stick click while on the scoreboard will open it (you can rebind Menu Misc 3 to change it).
Toggle Button
A key to toggle between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). The default button is V on the keyboard. There is no binding for controllers.
In-Game Menu
  • On (default) the options button will bring up the menu.
  • Off it will just toggle the mod on and off (like it did before the menu).
Show Build Grid
  • On (default) allows the build grid to be shown
  • Off never show the build grid
Grid Geometry
  • Square (default) is the normal grid, aligned with the game's X-Z coordinate system. Hexagonal geometries allow you to do the tightest possible plots.
Refresh Rate
  • How much of the available time to use for refreshing the grid. Higher settings will make the grid update faster, but may cause lag.
Hide Cursor Item
  • Hide All when placing things, hide the object so it doesn't cover up the grid
  • Show Number hide the object, but keep showing how many you have.
  • Show All (default) show the object like usual.
Fine Grid Size
How many points in each direction the grid should go when placing things that can be tightly packed. Defaults to 10.
Walls Grid Size
How many points in each direction the grid should go when placing walls. Defaults to 6.
Sandbag Grid Size
How many points in each direction the grid should go when placing sandbags. Defaults to 5.
Turf Grid Size
How many tiles in each direction the grid should go when placing turf. Defaults to 2.
Grid Colors
  • Red/Green red for "can't place", green for "can place"
  • Red/Blue same as red/green, but with blue for "can place"
  • Black/White black for "can't place", white for "can place". A bit easier to see at night
  • Outlined (default) similar to black/white, but uses black-with-white-outline and white-with-black-outline for the best visibility.
Tighter Chests
  • Yes allows you to place chests a little bit closer together, like you can with the Architectural or Assisted Geometry mods. Technically the game doesn't normally let you place them quite that close together, but the difference is small. This doesn't work reliably in DST.
  • No uses the true spacing for chests.
Controller Offset
  • On uses the normal offset, which rotates with the player.
  • Off (default) keeps the object at the player's feet, making it easier to place it right where you want to.
Popular Discussions View All (6)
80
May 26, 2023 @ 8:27pm
Bug Reports
rezecib
3
Jul 11, 2016 @ 7:41am
MIssing function?
Lander
0
Jan 28 @ 8:13am
Geometric Placement Error
Wilbur245
933 Comments
舒克Shook Jan 19 @ 9:12pm 
必须按住ctrl才能让箱子一整排排列,放置箱子时有bug
rezecib  [author] Dec 25, 2023 @ 11:41am 
It's most likely to conflict with other mods that affect placement, although snapping tills should be good
Astronut7 Dec 24, 2023 @ 1:27am 
Ugh. Crashes upon loading. Having to rotate the screen and winding up with a wobbly row is really annoying. I have a bunch of other mods this time though, so maybe there's a conflict?
rezecib  [author] Dec 6, 2023 @ 5:15pm 
it shows the grid just like with a mouse, but instead you place on the nearest point to either your feet (controller offset off) or a short distance in the direction you're facing (controller offset on)
achewen919 Dec 6, 2023 @ 11:49am 
how do this work for controller
蛋仔派对小子 Nov 2, 2023 @ 9:50pm 
nb
Deimos Nov 1, 2023 @ 7:26am 
Crashes in dont starve
Slotterleet Aug 31, 2023 @ 11:07am 
The grid does not appear when trying to place the Telelocator Focus. Only affects singleplayer DS as far as I can tell. (My world has RoG and Hamlet DLCs, just in case) Oh wait, that was already reported... crap
暮春Haru Jul 21, 2023 @ 7:03am 
good
Annechka16 Jun 19, 2023 @ 5:19pm 
does this mod work on OS system ?