Sid Meier's Civilization V

Sid Meier's Civilization V

969 ratings
The Germans (BNW)
   
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File Size
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17.405 MB
Dec 10, 2014 @ 4:32am
Dec 17, 2014 @ 10:39am
9 Change Notes ( view )

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The Germans (BNW)

In 1 collection by JFD
JFD's Civilisations
148 items
Description
This mod adds the Germans under Arminius to the game.




Please read the description before commenting!

The Germans
  • Legacy of Teutoburg Forest
    Begin at peace with Barbarians. When war is declared, gain ownership of Barbarians spawned from Tribal Encampments. These Units may disband at low levels. Land units ignore enemy Zone of Control and cost 20% less maintenance.
  • Slaganz (Warrior)
    Cheap but weak German warrior replacement. +50% Attack when near to a Barbarian Unit.
  • Tribal Encampment
    Periodically spawns weak Barbarians. May be upgraded into a Tribal Village which acts as a source of your choosing of either Deer, Horse, or Iron. These Villages spawn Military Units when war is declared against you, the type depending upon the resource. These units disband once peace is restored.
The Empire of Germany
  • Blood and Iron
    Conquered City-States do not enter resistance and provide an additional delegate to the World Congress.
  • Jaeger (Rifleman)
    Begins with Scouting 1 and Survivalism 1. May earn promotions normally only available to Recon units. Earns promotions 15% faster.
  • Hanse (Bank)
    Unique German Bank replacement. +5% Production for each Trade Route your civilization has with a City-State. Trade routes other players make to a city with a Hanse will generate an extra 1 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route.
Note: To revert to the vanilla Germany UA/UU, delete or change the name of the folder "New UA/New UU" in My Documents/My Games/Sid Meier's Civilization V/MODS/JFD's The Germans/Core/JFD's Germany Revision
Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[dropbox.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Supported Mods
Credits
  • JFD: Author
  • Janboruta: Artwork, Research (City/Tribe/Spy-List)
  • JTitan: Graphics
  • Mateo Pascual: The North Wind (Peace Theme)
  • Elder Scrolls Online OST: Weapons Drawn (War Theme)
Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.

If you would like to show your support for Janboruta's or my time and effort, you may do so by thanking either of us in the comments, up-voting and favouriting the mod, or by donating via Paypal[www.paypal.com]

Please see CivFanatics[civfanatics.com] for full support.
180 Comments
DerRitter May 4 @ 1:23pm 
Ironic that Hitler is gone, but Stalin, Lenin, Tojo and Mussolini remain
Vikurai Apr 16 @ 10:49pm 
What happened to the hitler leader for the germans? it said it had an update and now i no longer have it and i dont see it in your collection. I often played random maps with the ww2 leaders from your mods. I'm hoping you werent forced to get rid of it.
Old Guy May 20, 2020 @ 8:15am 
It would be great if this was compatible with the Giant Europe maps in YNAEMP v24 & 25.
Ser Andrew Selmy May 13, 2018 @ 7:52am 
the vaniila tile improvements work but the ones after like the horse camp didndt seem to work for me and looks like they stopped spwnaing barbs
Yarp Dec 3, 2017 @ 7:20am 
Yuss nice
ZeusOnly Oct 18, 2017 @ 11:51am 
How do you declare war on the barbarians?
Duschdemonen Sep 20, 2017 @ 12:48pm 
Should add support for 125 unique component
Norton Mar 21, 2017 @ 8:01pm 
@Spuddog_33 You don't and can't it's broken af.
Spuddog_33 Mar 21, 2017 @ 7:57pm 
How do you declare war on the barbarians?
Lunar Control Dec 6, 2016 @ 3:39am 
any idea on a fix for the mod not showing up in the list once subscribed?