Garry's Mod

Garry's Mod

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Halo: CE Spartan Player Models
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
18.511 MB
Nov 29, 2014 @ 9:42pm
Jun 29, 2021 @ 3:52am
14 Change Notes ( view )

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Halo: CE Spartan Player Models

Description
The Spartan model from Halo:Combat Evolved as a player model

This addon includes a Master Chief/campaign colored variant as well as all 18 multiplayer armor colored Spartans and they all have view model arms that match their armor color

Want to use the weapons from Halo: Combat Evolved along with these player models?
https://steamcommunity.com/sharedfiles/filedetails/?id=1985215912

Want to use the weapon models for screenshots?
http://steamcommunity.com/sharedfiles/filedetails/?id=358566821
Popular Discussions View All (9)
21
Sep 11, 2023 @ 9:40am
I love the realism of this game!
vercetti
2
Apr 28, 2021 @ 8:51pm
Posable fingers
76561199004361371
4
Jun 5, 2017 @ 6:51am
Muy buen juego
Mojito
403 Comments
MoonLight Ninja May 23 @ 5:58am 
I wish you had the version of these with the other helmets
Enderwave22 May 23 @ 4:58am 
You ever wonder why we're here?
the sussy man Apr 25 @ 9:42am 
you will fear my laser face
Doom_Guy Feb 24 @ 1:56pm 
no bitches?




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⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
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Misterlegodude  [author] Jan 16 @ 2:20pm 
These use the default Garry's Mod player animations, if you're looking for Halo animations, this addon has that
https://steamcommunity.com/sharedfiles/filedetails/?id=2070918628
zestfulsquash054 Jan 16 @ 1:10pm 
is it animated?
T.Spist.2can.ONEXBET Jan 4 @ 1:56am 
⣞⢽⢪⢣⢣⢣⢫⡺⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜⢮⢺⣜⢷⢽⢝⡽⣝
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⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀
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Cheese Dec 15, 2023 @ 5:54pm 
classic
MoonLight Ninja Nov 7, 2023 @ 2:41am 
is there a chance you can do one but with the other helmets like in this image https://twitter.com/M00NLightNinja/status/1561960717355347968/photo/1
LongJohnson Oct 14, 2023 @ 5:46pm 
@Midna

Check if you have "mat_specular" on 0, I suggest turning it back on for models like these.
If it's not that, then it's either the map you're using, or your graphics