Arma 3
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(DEV) AI Pathfinder Improvement
   
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Data Type: Mod
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3.135 KB
May 21 @ 2:38pm
Aug 6 @ 7:24am
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(DEV) AI Pathfinder Improvement

Description
Welcome to the development branch! This is a work-in-progress version for testing major overhauls and new features.
Popular Discussions View All (1)
1
Jul 18 @ 2:58pm
Paste your error logs here!
ImmortalTheOwl
72 Comments
ImmortalTheOwl  [author] Aug 22 @ 6:24am 
I should think so.
Gadunaro Aug 22 @ 3:47am 
is this compatible with DCO squad FSM/DCO soldier fsm
or meant to be used with vanilla ai?
_mickey_ Aug 19 @ 11:34am 
@ImmortalTheOwl Enjoy the summer, we won't have even two weeks left :(
_mickey_ Aug 19 @ 11:32am 
@Glendening

this is exactly what I described below. I am with you.
ImmortalTheOwl  [author] Aug 19 @ 8:06am 
My apologies for the lack of updates lately.
ImmortalTheOwl  [author] Aug 19 @ 8:05am 
Oh, I thought I'd posted my little break update but I'll post it now. I was meant to post something a week or so ago stating that I'm taking a short break from updating the dev branch to enjoy the summer holidays for a bit and to finish up some 3D Modelling projects. I'll let you all know when I'll resume updates.
Glendening Aug 9 @ 11:10am 
As someone who plays a lot of Antistasi and "loves" when my AI crew walk into a building then stand there forever or drive into a tree over and over. Please Yes on the better stuck check stuff. :steamhappy:
_mickey_ Aug 6 @ 2:21pm 
You have the right to do as you see fit, but this is my opinion. For now, just put doorways aside and be sure to try doing tests with LAMBS, see how the AI uses doorways in an urban environment. I think this will be enough!

1) Try teaching AI drivers to bypass obstacles by his way and stop if allied infantry is near the vehicle. Very often, AI drivers crush allied infantry on their way. I use the @TPW mod, which has a module called "SANITY", which smooths out this problem but does not work stably. There are several settings. What speed should a vehicle have if there is its own infantry nearby (setting radius) May be you will improve this system!

2) try creating a c“stuck-check” in which the AI driver gets stuck. At such moments, there may be a tree that does not break, or a building, or another vehicle in the driver's path. If the check shows that the vehicle is stuck, you need to create a maneuver (moving backwards followed by a turn)
_mickey_ Aug 6 @ 1:59pm 
"I’ll tweak the “stuck-check” logic"

As I personally think, AI (infantry) does not get stuck, because it goes through all obstacles. Probably, AI vehicles will need this system.

Only if you can use the Anti-Wall-Glitch mod system (where the wall physically prevents AI infantry from passing through) then “stuck-check” logic" might be useful for infantry also.
_mickey_ Aug 6 @ 1:54pm 
Regarding doorways, I don't know how much of this work can be done in Arma3 engine, but I highly recommend you to do your tests together with LAMBS, because this mod has already done the work related to doorways! Just see it! The AI will enter houses, go up to the second floor and will go down! This is even without special waypoints! So most likely, you will not need to do this work again!