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or meant to be used with vanilla ai?
this is exactly what I described below. I am with you.
1) Try teaching AI drivers to bypass obstacles by his way and stop if allied infantry is near the vehicle. Very often, AI drivers crush allied infantry on their way. I use the @TPW mod, which has a module called "SANITY", which smooths out this problem but does not work stably. There are several settings. What speed should a vehicle have if there is its own infantry nearby (setting radius) May be you will improve this system!
2) try creating a c“stuck-check” in which the AI driver gets stuck. At such moments, there may be a tree that does not break, or a building, or another vehicle in the driver's path. If the check shows that the vehicle is stuck, you need to create a maneuver (moving backwards followed by a turn)
As I personally think, AI (infantry) does not get stuck, because it goes through all obstacles. Probably, AI vehicles will need this system.
Only if you can use the Anti-Wall-Glitch mod system (where the wall physically prevents AI infantry from passing through) then “stuck-check” logic" might be useful for infantry also.