Space Engineers

Space Engineers

726 ratings
Large Ship Railguns [Deprecated, link inside]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
22.742 MB
Nov 19, 2014 @ 8:27pm
Dec 23, 2015 @ 1:37am
14 Change Notes ( view )

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Large Ship Railguns [Deprecated, link inside]

Description
Please check out the revamped version by Whiplash141 at https://steamcommunity.com/sharedfiles/filedetails/?id=1431583896

What's this all about?
This mod intends to address the lack of long-range ship-to-ship combat by introducing 50mm railguns.

In its current state, the railguns are capable of firing 5 Ni-Fe alloy jacketed Depleted Uranium slugs per minute, or 1 every 12 seconds. The slugs do fairly high damage to all targets, but are slow to manufacture and require a steady supply of refined uranium.

Railgun Features:
- Stationary railgun has a 6x1x1 form factor for easy integration, with a rear-facing conveyor door. Swap out your rocket pods for the New Hotness!
- Turreted railgun has a 7x7x3 form factor to prevent spammy placement.
- Turreted railgun can rotate all the way around but has a very limited depression angle (2 degrees below flat). Being a rather bulky weapon, it takes a while to rotate to desired position.
- Full Survival support including 3 build stage models, component requirements, assembler blueprints and category entries.
- Visual styling that matches the vanilla Space Engineers models.
- Custom overlay for controlling the turret - stylish but not as cluttered as the original one.
- Paintable.


Stats:
-5 rounds per minute ROF
-7500m maximum range
-100,000 hit force and recoil
-20,000 mass damage
-1,000 player damage
Single-layer light armor is basically destroyed outright, as are most 1x1x1 functional blocks.

Known issues:
-When attached to a fast-moving ship and fired, the railgun may damage itself instead of the intended target. This is an engine limitation that Keen SWH is working on overcoming.

-The turret firing sound is bugged. What I suspect is happening is, the gatling turret is hardcoded to loop firing sounds, so even if the sound isn't designed to be looped, it will attempt to anyway, resulting in immediate cutoff as soon as you let go of the trigger. While we wait for a fix from Keen SWH, you can hold the trigger down in manual mode to play the full length of the sound.

Future plans
Note: these are not set in stone, but rather stuff I would like the final version of this project to have eventually:
-Heavy energy consumption to recharge before each shot, with possibility of premature firing for exponentially weaker projectiles.
-Custom muzzle flash effect.
-Built in zoom camera.

Please feel free to post any bugs, suggestions, or balancing concerns in the comments section - I check them at least once a day. Remember that this is an ongoing project, and I'll be updating it with better functionality as the API is made more accessible to the modders by the developers.

Donations
If you enjoy my work and would like to support future mod development, you could always toss a few bucks my way through here[www.paypal.com]
642 Comments
Tobias Aug 9, 2021 @ 12:48am 
well and waht is the different to the original mod ? i use the original mod andthere is nothing changed
GrimReaperHUN Jan 24, 2021 @ 12:24pm 
I couldnt find how to controll the turreted version... :(
James Fire Oct 9, 2019 @ 9:02pm 
Sounds like you're the cunt. I have not seen the new author be in any way unreasonable or even mean to anyone.
Elkstone Oct 9, 2019 @ 8:03pm 
Yeah but the new one is made by a complete cunt. Any chance of this one coming back, or
Fokey Jun 3, 2019 @ 9:30pm 
i dont want depleted uranium neither high pen nor else unnecesary stuff, i just want something that can shoot at high range and isnt gimbled to just pick off some annoying turrets off enemie ships, why cant noboady make one like that ? or am i just too stupid to find it ?
James Fire Aug 18, 2018 @ 3:31pm 
Use the updated one.
Mobius 1 Aug 18, 2018 @ 2:05pm 
This is awesome ive been looking for a mac cannon type weapon and this seems close enough.
James Fire Aug 9, 2018 @ 12:34pm 
Use the one linked at the beginning of the description.
KKaiser217 Aug 8, 2018 @ 11:24pm 
When I fire a shot it deactivates my entire base permanently
Famous5000 Jul 23, 2018 @ 10:43am 
Awesome! Way to go Whip! I'm so glad you fixed this mod. I'm going to have some fun sniping the control panels off of pirates, hehe...