Sid Meier's Civilization V

Sid Meier's Civilization V

150 ratings
Valkyries - Michael
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.553 MB
Nov 8, 2014 @ 3:08pm
Mar 1, 2015 @ 2:16pm
3 Change Notes ( view )

Subscribe to download
Valkyries - Michael

Description
[OP Civilization Warning!! Subscribe and use at your own risk!]

============Development Halted============

What?
A civilization mod I made for myself and people who were interested in my Civilization:BE Valkyrie mod.

Latest Change-log:

- Version 3.0 [New]
> Removed Science boost from Higher Planes
> Added Cybercity to replace library and act as a science boost per city (Suggested by mach1991)
> Switched Soldier and Marksman models
> Added Diplomatic Marriage (Suggested by mach1991)
> Nerf, Original, and OP version of this script available at description.

- Version 2.0 [Old]
> Nerfed Higher Plains yields by at least 50%. (Can be reverted by changing VALK_Buildings.xml
> Fix workshop thumbnail typo
> Added Divine Knight (Replaces Swordsman and Longswords)
> Added Pegasus Knight (Replaces Lancer)
> Added Divine Musketeer (Replaces Musketman)
> Added Divine Paladin (Replaces Horseman, and Knight)
> Added Little Angel (Replaces Archer, Composite Bowman, and Crossbowman)
> Added Divine Scout (Replaces Scout)
> Added Pyromancer (Replaces Catapult and Trebutchet)
> Added Rune Knight (Replaces Spearman and Pikeman)
> Added Divine Soldier (Replaces Rifleman, Greatwar Infantry, and Infantry)
> Added SharpShooter (Replaces Gatling Gun and Machine-gun)
> Added Colonel (Replaces Marine)


Description:
A mod that adds my fictional civilization of Valkyries led by Michael.

Features:
> Wonders build twice faster.
> Unique Unit (Last Army) : Replaces XCOM Squad.
> Unique Unit (Divine Knight) : Replaces Swordsman and Longswords.
> Unique Unit (Pegasus Knight) : Replaces Lancer.
> Unique Unit (Divine Musketeer) : Replaces Musketman.
> Unique Unit (Divine Paladin) : Replaces Horseman and Knight.
> Unique Unit (Little Angel) : Replaces Archer, Composite Bowman, and Crossbowman.
> Unique Unit (Divine Scout) : Replaces Scout
> Unique Unit (Pyromancer) : Replaces Catapult and Trebutchet
> Unique Unit (Rune Knight) : Replaces Spearman and Pikeman
> Unique Unit (Divine Soldier) : Replaces Rifleman, Greatwar Infantry, and Infantry
> Unique Unit (Sharpshoter) : Replaces Gatling Gun and Machine-gun
> Unique Unit (Colonel) : Replaces Marine
> Unique Building (Higher Plains) : Replaces Monument and gives owned tiles a various high culture, gold, science, food, and faith yields.
> Unique Building (Cybercity) : Replaces Library and gives an increase in science and culture. Has maintenance cost. (Only one per city)
> Diplomatic Marriage (From CIV-V Austria)

[Installation]
1.) Subscribe to Mod
2.) Open Civ:V
3.) Go to mods and let it download.
4.) Tick the checkbox on the mod and start game.

[Uninstall]
1.) Unsubscribe to the mod.
2.) (Optional) Delete "Valkyries - Michael (v #)" to free up space on your CIV:V Mods folder.

Plans:
- Diversify dialogue even further. [Low Priority]
- Replace more modern era and naval units with uniques. [Low Priority]
- Find a way to replace 3d models of unique units with real unique ones. [Medium Priority]
- Fix any future Bugs [Medium Priority]

Known Bugs:
- [Report any other bugs found]

Various Versions of Building and Trait Scripts:
Nerfed
http://www89.zippyshare.com/v/7oZipML3/file.html

Overpowered
http://www89.zippyshare.com/v/JOuro1kl/file.html

Nerfed Trait (No Wonder and happiness modifiers)
http://www89.zippyshare.com/v/nYEbmSzZ/file.html

Original just incase
http://www89.zippyshare.com/v/dupSbLk2/file.html

Original Trait just incase
http://www89.zippyshare.com/v/olC7EuYM/file.html

Interested in a vanilla version?
http://steamcommunity.com/sharedfiles/filedetails/?id=345335456

Interested in a Civilization: Beyond Earth version?
http://steamcommunity.com/sharedfiles/filedetails/?id=332982297



Art by:
Nubee (Icons, Character)
Monk Preston (XML Script Reference)
141 Comments
NightTree23 Sep 5, 2021 @ 5:15pm 
Probably way to late but all the links are down.
Great mod BTW
yomox9 Nov 25, 2018 @ 8:25pm 
Cyberspacer Oct 14, 2018 @ 12:45pm 
Considering it says the files are lost, wouldnt it be just as simple to go into the mod file itself and make the changes in a copy?
Flame May 2, 2018 @ 6:16am 
I have the mod downloaded and activated, but how do i choose it, i can't see it in the civ list.
Mirage Knight Jan 30, 2018 @ 11:16pm 
7 civs including myself couldn't take this bih down, like hot damn
Kaiser Azura Oct 1, 2017 @ 2:17pm 
its ok just wanted to try out the civ in a more balanced form. but thats ok lol and it be real cool to see this mod in civ 6
Icen  [author] Oct 1, 2017 @ 1:46pm 
@Izanami I mean it is still op but not balanced to be normal so I'm guessing it works as normal then. I won't be working on this mod anymore since CIV VI is now online and I've long lost my files for this mod so sorry about that :C
Kaiser Azura Oct 1, 2017 @ 1:30pm 
i put both the nerfed ones in and replaced them with the respected ones but its like i never changed them and i went back in to see if it ws still in there and ya both nerf files where there
Kaiser Azura Oct 1, 2017 @ 1:27pm 
ya i changed them but still nothing changed
Icen  [author] Oct 1, 2017 @ 1:25pm 
@Izanami You're supposed to replace a file inside the mod folders' XML folder.