Portal 2

Portal 2

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In 1 collection by GBMusicMaster
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Description
9 parts logic, 1 part ninja. (For this test, ninja = rudimentary flinging.) I don't know what Frankie did, but it must have been bad.

Thanks to Andi, Honest_Cake, and TS_Mind_Swept for help making it better!
29 Comments
Klaatu May 31 @ 12:03pm 
What everyone else said -- great job! Although what you call the "fourth cube" was the second one for me.
GBMusicMaster  [author] Dec 6, 2014 @ 7:12pm 
Thanks--I think. Don't know why the graphics did that. It's certainly nothing I did (no Hammer editor here). Anyway, thanks for playing it!
TS_Mind_Swept Dec 6, 2014 @ 2:48pm 
had some issues with the visuals though, don't know y it happened, but i thought i'd show u. http://steamcommunity.com/sharedfiles/filedetails/?id=352318707 http://steamcommunity.com/sharedfiles/filedetails/?id=352318737
TS_Mind_Swept Dec 6, 2014 @ 2:45pm 
Just watched your walkthough after i completed the puzzle, I liked the way i did it better. :p There was quite a bit of walking involved, I'm not sure I like that. but the end solution was interesting, i was just kind of messing around with the lasers and portals and to my surprise, it was how I opened the exit. XD It looked interesting so i took a pichure, and here it is. http://steamcommunity.com/sharedfiles/filedetails/?id=352314874 Don't know what i did to help make it better, but i do know that there's pretty much no way to get trapped, and the solution isn't to obstructed...aside from all that walking. :p Only thing i didn't see a point to was the cube/buddin and the reverse funnel, its so easy to get around that it doesn't really add anything to the puzzle. 7.5/10
GBMusicMaster  [author] Nov 12, 2014 @ 5:57am 
Thanks, jokmaster! Glad you liked it. Respawning is an option, though not necessary if you are careful. Hope you give the rest of the collection a try! I just finished the whole thing, but I'm still beta-testing Three, Two, and One. See you around!
Daoud Baba Nov 12, 2014 @ 5:46am 
Wow ! Great map and very nice collection concept ! I used everythink and i feel my solution 100 % intended, really good job :) At the last task, i was very lucky when i had to destroy or respawn the right cube in the enter room without break all the reflectors disposition...I have destroy the right one at the first try, i was so happy cause otherwise i had to retry the cubes placement for keep the first cube in my hand (for destroy it or respawn with button) in final part xD
GBMusicMaster  [author] Oct 30, 2014 @ 9:18pm 
Ha ha!
The Sojourner Oct 30, 2014 @ 7:56pm 
Wow. That felt like work. Nothing too hard though :p2cube:
toncica Oct 16, 2014 @ 12:43pm 
Not much I can say what hasn't been said already. Overwhelming in the beginning, then you get the hang of it once you break it down into single tasks and it develops a decent flow. If you have to make a map with 20 buttons this is clearly a good way to do so. I wouldn't recommend to do this too often though. The standard cube dropper has no signage, I found that annoying and in your walkthrough it wasn't even activated, so what's the point of that. Probably to prevent an unintended move since it's not needed for the solution but it added a couple of elements, there has to be a better way.

https://www.youtube.com/watch?v=ksd0veMqp6k
Traveler807 Oct 15, 2014 @ 2:20am 
Yeah I agree with common theme:), not really a fan of maps where I have to spend so much time walking around working what buttons controll what. But the puzzles were good. In the end part I got a bit tired and started respawning cubes, probably not intended, but thumbs up , was a good chalenge