Sid Meier's Civilization V

Sid Meier's Civilization V

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National Parks
   
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Sep 1, 2014 @ 3:16am
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National Parks

In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Description
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders.

Requires Brave New World.
12 Comments
Kung Fu PANDA Aug 23, 2018 @ 10:56pm 
Wonders are rare, you should add a 50% tourism boost for natural wonders.
Littleman Jul 7, 2016 @ 5:35pm 
You should also make some kind of side affect for the pollution generation whcich comes from parks like these. ( I didn't use this yet, so sorry for saying this if there is something like it already)
BigMeat Oct 22, 2014 @ 12:30pm 
framedarchitecture, you should make a forest fire mod along with firefighter units.
zArkham4269 Sep 17, 2014 @ 9:39am 
I agree with João Davi. I think another part of this mod would be to go with something I think Civ IV had or at least some of the mods: The Forest Preserve. So instead of building markets or lumbermills on Forests (or just markets on Jungles) you could build the natural preserve feature.

In fact, one might go so far as to have slight variants. A national park which has tourists is going to generate gold and tourism whereas a nature preserve could generate science and perhaps some form of global happiness.
anarcher Sep 8, 2014 @ 7:53am 
What tech unlocks this building?
dmanlehan Sep 7, 2014 @ 7:37pm 
they can generate tourism though right? have to have the natural wonders so there is +5 culture then build hotel and airport for 5 tourism.
Juni Sep 4, 2014 @ 7:26pm 
This is dope. There should also be a lesser version for oases
you receive: these hands Sep 4, 2014 @ 8:57am 
I didn't even realize Natural Wonders didn't generate Tourism. The game needed this.
Guarlaon Sep 4, 2014 @ 7:02am 
Could be created for forest reserves or lakes.