Arma 3
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VTS Weapon Resting (Redux)
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
421.043 KB
Oct 8, 2023 @ 5:10am
Jan 12 @ 5:50am
6 Change Notes ( view )

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VTS Weapon Resting (Redux)

Description
This is an old mod from years ago in a forum. Not mine, but I thought I would resurrect it.
Updated the code and added CBA keybind.
All credit to original author "l etranger".


This is a weapon deploy mod.

Well actually its more like 'weapon resting' because the bipod doesnt come down.
It has the advantage of a much wider swivel range than vanilla, and a much better number of spots to work.
For example, with your rifle, the vanilla deploy only works at certain angles and objects -this mod works when you cannot get the right angle to deploy.

It also adds a basic wind direction indicator.

Perfect for those snipers trying to find the right angle resting on a rock when the vanilla deploy is wrong angle.....
..or autoriflemen wanting to supress a certain patch but the MG won't depoy...

Set the keybind to your preferences.

Vanilla 'deploy' mode still has more accurate aim due to bipod being used (or similar). This adds to realism, but also there is less shooting angle and less spots to deploy.

To get an idea of how it compares, in Arma there are different levels of aim stability (excluding stances):

1. free without any support
2. resting on an object, indicated in Arma in top right hand corner near the soldier stance pic, a square white box
3. deploying weapon, using a keybind, and indicated in Arma in top right hand corner with solid triangle and solid white box

this mod adds another level - which sits between 2 and 3.

I end up using this mod more than vallina resting / deploy, because of the wider angles for shots.

*UPDATED - now the effect is reapplied after reload.

ORIGINAL MOD, credit to "l etranger"
https://forums.bohemia.net/forums/topic/146516-vts-simple-weapon-resting/

*NOTE on keybinds: only one keybind can be set.
You can have a key combination, like control+c, but not two sets of them. Only first keybind will work if you have two. Reason is with that with CBA settings I am using a slightly different method to not clash with vanilla deploy keybind.

P.S. update I have just found two other versions of the mod in the workshop, however one throws errors if you change the keybind and stops working, and the other one is an exact copy of the original mod, which means you have to edit a text file to change settings and put it in the Arma install folder.
This is the best one.
62 Comments
Bendy  [author] May 15 @ 1:05am 
@Illu its an old script from almost 10 years ago that I just fixed some errors and put into a mod version with CBA setting. If recoil is less than vanilla, I am guessing its because certain weapons didnt exist when the script was written. I also noticed some surfaces (like a fence etc) it will not deploy on, I think same thing, these objects didnt exist when it was written. When I have time I will see if I can upgrade it.....but for now, I have other things to do
Illu Feb 27 @ 11:05pm 
recoil should be between resting and deployed right
Illu Feb 27 @ 11:04pm 
weird. the recoil is so much lower than with the deployed with support stance?
Bendy  [author] Feb 27 @ 7:15am 
when I have time I will add that option. No worries
nanner Feb 27 @ 6:30am 
Agree with sunbather. I would like to remove the UI icon on the bottom left of the screen.
Sunbather Feb 9 @ 11:09am 
Could you give us the option to turn off the BIG symbol on the lower left corner when we use the weapon resting stance?
kal_wilson Jan 14 @ 5:21am 
@lIIu
it is client side since it only doesn't something on your end and there is no seperate animation for it
Illu Jan 13 @ 9:28am 
client side?
Bendy  [author] Jan 12 @ 5:55am 
@kal_wilson and @Marchie - it has a public key now
kal_wilson Jan 12 @ 4:56am 
Hello Bendy, i saw that you singed the mod. however i'm not finding the signature key.
do you still have to add this or are you planning on it?