Space Engineers

Space Engineers

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Mars 04 For Gravity with mat.
   
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Type: World
File Size
Posted
8.475 MB
Aug 23, 2014 @ 1:29pm
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Mars 04 For Gravity with mat.

In 1 collection by Sektan
Planets / Asteroids and more from Sektan
127 items
Description
Mars 04 For Gravity - Nine layers of materials

Surface, inside iron + 6 asteroids

Survival mod


My workshop

Please if you use this map, put in the description a link to this original map.


If you like my asteroids, join to my group for easy checking of new maps.
Sektan group
88 Comments
Delta Jun 13, 2015 @ 10:01pm 
Download natural gravity mod you will be most pleased :)
Wilder Mar 17, 2015 @ 10:28am 
or maybe i'm an idiot and it is already set up that way.....
Wilder Mar 17, 2015 @ 10:27am 
Would it be possible to to upload a world with the sperical grav-gen and atmosphere pre installed? (I'm lazy, I admit) and partially cuz it easier to just start up a world on it and play survival without having to go in and set it up beforehand.
SkeL Mar 1, 2015 @ 4:15am 
Why cant I walk in the surface, its like something was pusing me out... and in Mars 03 the surface doenst exist... i can swim inside the planet.
Sektan  [author] Feb 19, 2015 @ 2:25pm 
Mars is also in Materials 2 mod.
Chase Gamer Feb 19, 2015 @ 2:20pm 
I have a plan to make a military RP and have two sides and make vehicles and dropships ECT
Sektan  [author] Feb 10, 2015 @ 7:33am 
Yes I know :)
25hz Feb 10, 2015 @ 7:28am 
I got them all sort of merged, but there are some big voids between a couple of the merged asteroids. Close enough, nd functional, but was a lot of screwing around to get them merged :)
Sektan  [author] Jan 29, 2015 @ 5:27am 
It's not easy :) I wait for one update from DEV and then I make update for easy place my asteroids into game.
25hz Jan 21, 2015 @ 12:47pm 
Yeah, that doesn't work either. Once your asteroids are moved, they don't line up again. Even when the centres are supposedly matched, they still aren't lined up. Even trying to align them by offsetting the positions of the smaller ones by half their difference in radius and using their position coords - it still doesn't work. It's like you moved round when you made them so their reference corners (I don't know what the actual name of their location point is) are changed. If there is a "reference cube" around them, it's like one asteroid has it in the top left, the other at the back right, etc. The 256m roids can hide in the 1024 roids, so I have no idea if they are located correctly, but the "10" roid doesn't line up with the main at all (even though they are the same size and their centres and positions are identical), and the 20 to 50 roids are off by 1/4 to 1/2 their diameters.